sovereignx/include/battle_dynamax.h
Eduardo Quezada 92301398bc Merge branch 'RHH/upcoming' into RHH/pr/upcoming/dynamax
# Conflicts:
#	asm/macros/battle_script.inc
#	data/battle_anim_scripts.s
#	data/battle_scripts_1.s
#	include/battle.h
#	include/battle_controllers.h
#	include/battle_interface.h
#	include/config/battle.h
#	include/constants/battle.h
#	include/constants/battle_anim.h
#	include/constants/battle_move_effects.h
#	include/constants/battle_string_ids.h
#	include/data.h
#	include/random.h
#	sound/cry_tables.inc
#	src/battle_anim_new.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_interface.c
#	src/battle_main.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/species_info.h
#	src/data/text/move_names.h
#	test/test_runner_battle.c
2023-10-09 16:51:41 -03:00

102 lines
3 KiB
C

#ifndef GUARD_BATTLE_DYNAMAX_H
#define GUARD_BATTLE_DYNAMAX_H
#define DYNAMAX_TURNS_COUNT 3
enum MaxMoveEffect
{
MAX_EFFECT_NONE,
MAX_EFFECT_RAISE_TEAM_ATTACK,
MAX_EFFECT_RAISE_TEAM_DEFENSE,
MAX_EFFECT_RAISE_TEAM_SPEED,
MAX_EFFECT_RAISE_TEAM_SP_ATK,
MAX_EFFECT_RAISE_TEAM_SP_DEF,
MAX_EFFECT_LOWER_ATTACK,
MAX_EFFECT_LOWER_DEFENSE,
MAX_EFFECT_LOWER_SPEED,
MAX_EFFECT_LOWER_SP_ATK,
MAX_EFFECT_LOWER_SP_DEF,
MAX_EFFECT_SUN,
MAX_EFFECT_RAIN,
MAX_EFFECT_SANDSTORM,
MAX_EFFECT_HAIL,
MAX_EFFECT_MISTY_TERRAIN,
MAX_EFFECT_GRASSY_TERRAIN,
MAX_EFFECT_ELECTRIC_TERRAIN,
MAX_EFFECT_PSYCHIC_TERRAIN,
MAX_EFFECT_VINE_LASH,
MAX_EFFECT_WILDFIRE,
MAX_EFFECT_CANNONADE,
MAX_EFFECT_EFFECT_SPORE_FOES,
MAX_EFFECT_PARALYZE_FOES,
MAX_EFFECT_CONFUSE_FOES_PAY_DAY,
MAX_EFFECT_CRIT_PLUS,
MAX_EFFECT_MEAN_LOOK,
MAX_EFFECT_AURORA_VEIL,
MAX_EFFECT_INFATUATE_FOES,
MAX_EFFECT_RECYCLE_BERRIES,
MAX_EFFECT_POISON_FOES,
MAX_EFFECT_STEALTH_ROCK,
MAX_EFFECT_DEFOG,
MAX_EFFECT_POISON_PARALYZE_FOES,
MAX_EFFECT_HEAL_TEAM,
MAX_EFFECT_SPITE,
MAX_EFFECT_GRAVITY,
MAX_EFFECT_VOLCALITH,
MAX_EFFECT_SANDBLAST_FOES,
MAX_EFFECT_YAWN_FOE,
MAX_EFFECT_LOWER_EVASIVENESS_FOES,
MAX_EFFECT_AROMATHERAPY,
MAX_EFFECT_CONFUSE_FOES,
MAX_EFFECT_STEELSURGE,
MAX_EFFECT_TORMENT_FOES,
MAX_EFFECT_LOWER_SPEED_2_FOES,
MAX_EFFECT_FIRE_SPIN_FOES,
MAX_EFFECT_FIXED_POWER,
MAX_EFFECT_BYPASS_PROTECT,
};
bool32 IsDynamaxed(u16 battlerId);
bool32 CanDynamax(u16 battlerId);
bool32 IsGigantamaxed(u16 battlerId);
void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon);
void PrepareBattlerForDynamax(u16 battlerId);
u16 GetNonDynamaxHP(u16 battlerId);
u16 GetNonDynamaxMaxHP(u16 battlerId);
void UndoDynamax(u16 battlerId);
bool32 IsMoveBlockedByMaxGuard(u16 move);
bool32 IsMoveBlockedByDynamax(u16 move);
bool32 ShouldUseMaxMove(u16 battlerId, u16 baseMove);
u16 GetMaxMove(u16 battlerId, u16 baseMove);
u8 GetMaxMovePower(u16 move);
bool32 IsMaxMove(u16 move);
const u8 *GetMaxMoveName(u16 move);
void ChooseDamageNonTypesString(u8 type);
void BS_UpdateDynamax(void);
void BS_SetMaxMoveEffect(void);
void BS_SetSteelsurge(void);
void BS_TrySetStatus1(void);
void BS_TrySetStatus2(void);
void BS_DamageNonTypes(void);
void BS_HealOneSixth(void);
void BS_TryRecycleBerry(void);
void BS_JumpIfDynamaxed(void);
void ChangeDynamaxTriggerSprite(u8 spriteId, u8 animId);
void CreateDynamaxTriggerSprite(u8, bool8);
void HideDynamaxTriggerSprite(void);
bool32 IsDynamaxTriggerSpriteActive(void);
void DestroyDynamaxTriggerSprite(void);
void DynamaxIndicator_LoadSpriteGfx(void);
bool32 DynamaxIndicator_ShouldBeInvisible(u32 battlerId);
u8 DynamaxIndicator_GetSpriteId(u32 healthboxSpriteId);
void DynamaxIndicator_SetVisibilities(u32 healthboxId, bool32 invisible);
void DynamaxIndicator_UpdateOamPriority(u32 healthboxId, u32 oamPriority);
void DynamaxIndicator_UpdateLevel(u32 healthboxId, u32 level);
void DynamaxIndicator_CreateSprite(u32 battlerId, u32 healthboxSpriteId);
void DynamaxIndicator_DestroySprite(u32 healthboxSpriteId);
#endif