92301398bc
# Conflicts: # asm/macros/battle_script.inc # data/battle_anim_scripts.s # data/battle_scripts_1.s # include/battle.h # include/battle_controllers.h # include/battle_interface.h # include/config/battle.h # include/constants/battle.h # include/constants/battle_anim.h # include/constants/battle_move_effects.h # include/constants/battle_string_ids.h # include/data.h # include/random.h # sound/cry_tables.inc # src/battle_anim_new.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/data/pokemon/form_change_table_pointers.h # src/data/pokemon/species_info.h # src/data/text/move_names.h # test/test_runner_battle.c
102 lines
3 KiB
C
102 lines
3 KiB
C
#ifndef GUARD_BATTLE_DYNAMAX_H
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#define GUARD_BATTLE_DYNAMAX_H
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#define DYNAMAX_TURNS_COUNT 3
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enum MaxMoveEffect
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{
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MAX_EFFECT_NONE,
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MAX_EFFECT_RAISE_TEAM_ATTACK,
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MAX_EFFECT_RAISE_TEAM_DEFENSE,
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MAX_EFFECT_RAISE_TEAM_SPEED,
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MAX_EFFECT_RAISE_TEAM_SP_ATK,
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MAX_EFFECT_RAISE_TEAM_SP_DEF,
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MAX_EFFECT_LOWER_ATTACK,
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MAX_EFFECT_LOWER_DEFENSE,
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MAX_EFFECT_LOWER_SPEED,
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MAX_EFFECT_LOWER_SP_ATK,
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MAX_EFFECT_LOWER_SP_DEF,
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MAX_EFFECT_SUN,
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MAX_EFFECT_RAIN,
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MAX_EFFECT_SANDSTORM,
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MAX_EFFECT_HAIL,
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MAX_EFFECT_MISTY_TERRAIN,
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MAX_EFFECT_GRASSY_TERRAIN,
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MAX_EFFECT_ELECTRIC_TERRAIN,
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MAX_EFFECT_PSYCHIC_TERRAIN,
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MAX_EFFECT_VINE_LASH,
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MAX_EFFECT_WILDFIRE,
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MAX_EFFECT_CANNONADE,
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MAX_EFFECT_EFFECT_SPORE_FOES,
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MAX_EFFECT_PARALYZE_FOES,
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MAX_EFFECT_CONFUSE_FOES_PAY_DAY,
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MAX_EFFECT_CRIT_PLUS,
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MAX_EFFECT_MEAN_LOOK,
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MAX_EFFECT_AURORA_VEIL,
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MAX_EFFECT_INFATUATE_FOES,
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MAX_EFFECT_RECYCLE_BERRIES,
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MAX_EFFECT_POISON_FOES,
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MAX_EFFECT_STEALTH_ROCK,
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MAX_EFFECT_DEFOG,
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MAX_EFFECT_POISON_PARALYZE_FOES,
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MAX_EFFECT_HEAL_TEAM,
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MAX_EFFECT_SPITE,
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MAX_EFFECT_GRAVITY,
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MAX_EFFECT_VOLCALITH,
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MAX_EFFECT_SANDBLAST_FOES,
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MAX_EFFECT_YAWN_FOE,
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MAX_EFFECT_LOWER_EVASIVENESS_FOES,
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MAX_EFFECT_AROMATHERAPY,
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MAX_EFFECT_CONFUSE_FOES,
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MAX_EFFECT_STEELSURGE,
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MAX_EFFECT_TORMENT_FOES,
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MAX_EFFECT_LOWER_SPEED_2_FOES,
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MAX_EFFECT_FIRE_SPIN_FOES,
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MAX_EFFECT_FIXED_POWER,
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MAX_EFFECT_BYPASS_PROTECT,
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};
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bool32 IsDynamaxed(u16 battlerId);
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bool32 CanDynamax(u16 battlerId);
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bool32 IsGigantamaxed(u16 battlerId);
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void ApplyDynamaxHPMultiplier(u32 battler, struct Pokemon* mon);
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void PrepareBattlerForDynamax(u16 battlerId);
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u16 GetNonDynamaxHP(u16 battlerId);
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u16 GetNonDynamaxMaxHP(u16 battlerId);
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void UndoDynamax(u16 battlerId);
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bool32 IsMoveBlockedByMaxGuard(u16 move);
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bool32 IsMoveBlockedByDynamax(u16 move);
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bool32 ShouldUseMaxMove(u16 battlerId, u16 baseMove);
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u16 GetMaxMove(u16 battlerId, u16 baseMove);
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u8 GetMaxMovePower(u16 move);
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bool32 IsMaxMove(u16 move);
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const u8 *GetMaxMoveName(u16 move);
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void ChooseDamageNonTypesString(u8 type);
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void BS_UpdateDynamax(void);
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void BS_SetMaxMoveEffect(void);
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void BS_SetSteelsurge(void);
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void BS_TrySetStatus1(void);
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void BS_TrySetStatus2(void);
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void BS_DamageNonTypes(void);
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void BS_HealOneSixth(void);
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void BS_TryRecycleBerry(void);
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void BS_JumpIfDynamaxed(void);
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void ChangeDynamaxTriggerSprite(u8 spriteId, u8 animId);
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void CreateDynamaxTriggerSprite(u8, bool8);
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void HideDynamaxTriggerSprite(void);
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bool32 IsDynamaxTriggerSpriteActive(void);
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void DestroyDynamaxTriggerSprite(void);
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void DynamaxIndicator_LoadSpriteGfx(void);
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bool32 DynamaxIndicator_ShouldBeInvisible(u32 battlerId);
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u8 DynamaxIndicator_GetSpriteId(u32 healthboxSpriteId);
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void DynamaxIndicator_SetVisibilities(u32 healthboxId, bool32 invisible);
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void DynamaxIndicator_UpdateOamPriority(u32 healthboxId, u32 oamPriority);
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void DynamaxIndicator_UpdateLevel(u32 healthboxId, u32 level);
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void DynamaxIndicator_CreateSprite(u32 battlerId, u32 healthboxSpriteId);
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void DynamaxIndicator_DestroySprite(u32 healthboxSpriteId);
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#endif
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