sovereignx/test/battle/move_effect/body_press.c
Eduardo Quezada 941e32a14f Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	test/battle/move_effect/body_press.c
2024-06-01 19:55:53 -04:00

41 lines
1.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_BODY_PRESS].effect == EFFECT_BODY_PRESS);
ASSUME(gMovesInfo[MOVE_BODY_PRESS].category == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Body Press uses physical defense stat of target", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_DRILL_PECK; }
PARAMETRIZE { move = MOVE_BODY_PRESS; }
GIVEN {
ASSUME(gMovesInfo[MOVE_DRILL_PECK].power == gMovesInfo[MOVE_BODY_PRESS].power);
ASSUME(gMovesInfo[MOVE_CHARM].effect == EFFECT_ATTACK_DOWN_2);
ASSUME(gMovesInfo[MOVE_CHARM].effect == EFFECT_ATTACK_DOWN_2);
PLAYER(SPECIES_MEW);
OPPONENT(SPECIES_SHELLDER);
} WHEN {
TURN { MOVE(opponent, MOVE_CHARM); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
TO_DO_BATTLE_TEST("Body Press's damage depends on the user's base Defense instead of its base Attack");
TO_DO_BATTLE_TEST("Body Press's damage depends on the user's Defense stat stages");
// Could be split into multiple tests or maybe to separate files based on the modifier?
TO_DO_BATTLE_TEST("Body Press's damage is influenced by all other Attack modifiers that are not stat stages");
TO_DO_BATTLE_TEST("Body Press's damage is NOT influenced by any other Defense besides stat stages");
// Unconfirmed by Bulbapedia:
// - Defeatist interaction