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ability
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
ai
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
form_change
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
gimmick
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
hold_effect
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
item_effect
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
move_animations
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move_effect
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
move_effect_secondary
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
move_effects_combined
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
move_flags
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
status1
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
status2
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
terrain
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weather
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
battle_message.c
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crit_chance.c
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
damage_formula.c
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
exp.c
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move.c
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
sleep_clause.c
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
spread_moves.c
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
test_runner_features.c
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trainer_control.c
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Decouple Poke Ball ids from item ids (#5560)
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2024-10-28 18:03:15 +01:00 |
trainer_control.h
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trainer_control.party
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