sovereignx/include/battle_script_commands.h
psf 493478e94b
Added support for XY's Sky Battles (#2950)
* Original implementation from Phlayne

* Moved Sky Battle Flag / Var into a config

* Optimized existing code and fixed existing bugs

Added error message for when sky battle var and flag are not set
Merged CanDoSkyBattle and PrepareSkyBattle into one special

* Added compatibility for Gen7+

* Commented out Volt Crash from banned moves

* Cleaned up debug scripts from testing

* Fixed bug where player did not white out even if they had no healthy Pokémon and only an egg
Zeroed out both Sky Battle configs

* Removed extra include from src/field_specials.c
Removed extra line break in src/battle_script_commands.c

* Added FLAG_DISABLED_IN_SKY_BATTLE
Added FLAG_DISABLED_IN_SKY_BATTLE to appropriate moves

* Changed DoesSkyBattleCancelCurrentMove to look at move flags

* Fixed alignment and spacing in battle_moves.h

* Added FLAG_DISABLED_IN_SKY_BATTLE to Sticky Web

* Added FLAG_DISABLED_IN_SKY_BATTLE to Steel Roller

* Disabled the ability to change Battle Terrain when Sky Battle is happening
Stopped Ceaseless Edge from spawning Spikes when Sky Battle is happening
Added B_SKY_BATTLE_STRICT_MECHANICS config

* Fixed bug with SKY_BATTLE_STRICT_MECHANICS where conditions were not consistently being applied

* Add rulesVariants to the BattleStruct
Added skyBattle check in AllocateBattleResources

* Replaced B_FLAG_SKY_BATTLE checks with rulesVariants.skyBattle checks

* Fixed debug script

* Reverted include/config/battle.h

* Fixed spacing and placement of functions

* Fixed debug script omission
Fixed bug where Spikes did not set from Ceaseless Edge and Stone Axe

* Added FLAG_DISABLED_IN_SKY_BATTLE to Psychic Terrain

* Addressed DizzyEgg PR feedback

* Forgot a file in last commit

* Addressed feedback from DizzyEggg

* Address Lunos' PR feedback

* Update specials.inc

Added an empty line at the end of data/specials.inc

* Fixed spacing

* Apply suggestions from code review

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>

* Updated skyBattleBanned and HandleBattleVariantEndParty to use correct names

* Removed STRICT_MOVES and STRICT_MECHANICS

* Fixed minor spacing issues with merge

* Merged in upcoming

* Implemented feedback from Jasper
5da6117d1b

---------

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2023-11-26 16:59:44 +01:00

65 lines
2.5 KiB
C

#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "constants/battle_script_commands.h"
// Arguments for 'flags' in HandleBattleWindow
#define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
#define YESNOBOX_X_Y 24, 8, 29, 13
struct StatFractions
{
u8 dividend;
u8 divisor;
};
struct PickupItem
{
u16 itemId;
u8 percentage[10];
};
s32 CalcCritChanceStageArgs(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility, u32 abilityAtk, u32 abilityDef, u32 holdEffectAtk);
s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordAbility);
s32 GetCritHitChance(s32 critChanceIndex);
u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u32 defAbility, u32 atkHoldEffect, u32 defHoldEffect);
u8 GetBattlerTurnOrderNum(u8 battlerId);
bool32 NoAliveMonsForPlayer(void);
bool32 NoAliveMonsForEitherParty(void);
void SetMoveEffect(bool32 primary, u32 certain);
bool32 CanBattlerSwitch(u32 battlerId);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battlerId);
bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, u32 move);
bool32 DoesDisguiseBlockMove(u32 battlerAtk, u32 battlerDef, u32 move);
bool32 CanPoisonType(u8 battlerAttacker, u8 battlerTarget);
bool32 CanParalyzeType(u8 battlerAttacker, u8 battlerTarget);
bool32 CanUseLastResort(u8 battlerId);
u32 IsFlowerVeilProtected(u32 battler);
u32 IsLeafGuardProtected(u32 battler);
bool32 IsShieldsDownProtected(u32 battler);
u32 IsAbilityStatusProtected(u32 battler);
bool32 TryResetBattlerStatChanges(u8 battler);
bool32 CanCamouflage(u8 battlerId);
u16 GetNaturePowerMove(void);
u16 GetSecretPowerMoveEffect(void);
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
u8 GetCatchingBattler(void);
u32 GetHighestStatId(u32 battlerId);
bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
bool32 IsMoveNotAllowedInSkyBattles(u32 move);
bool32 DoSwitchInAbilitiesItems(u32 battlerId);
u8 GetFirstFaintedPartyIndex(u8 battlerId);
bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
extern const struct StatFractions gAccuracyStageRatios[];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H