sovereignx/test/battle/ability/gastro_acid.c
kittenchilly d58e6517f8
Add abilities Tera Shift, Tera Shell, and Teraform Zero (#4418)
* Add abilities Tera Shift, Tera Shell, and Teraform Zero

* Address reviews

* Tests and misc cleanup

* Fix alignments

* Update battle_script_commands.c

* New tests and fix behavior

* Address more reviews

* Update battle_util.c
2024-04-27 19:52:31 +02:00

41 lines
1.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_GASTRO_ACID].effect == EFFECT_GASTRO_ACID);
}
SINGLE_BATTLE_TEST("Gastro Acid fails if target has a banned ability")
{
u32 species, ability;
PARAMETRIZE { species = SPECIES_ARCEUS; ability = ABILITY_MULTITYPE; }
PARAMETRIZE { species = SPECIES_AEGISLASH; ability = ABILITY_STANCE_CHANGE; }
PARAMETRIZE { species = SPECIES_WISHIWASHI; ability = ABILITY_SCHOOLING; }
PARAMETRIZE { species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { species = SPECIES_MINIOR; ability = ABILITY_SHIELDS_DOWN; }
PARAMETRIZE { species = SPECIES_MIMIKYU; ability = ABILITY_DISGUISE; }
PARAMETRIZE { species = SPECIES_SILVALLY; ability = ABILITY_RKS_SYSTEM; }
PARAMETRIZE { species = SPECIES_GRENINJA_BATTLE_BOND; ability = ABILITY_BATTLE_BOND; }
PARAMETRIZE { species = SPECIES_ZYGARDE; ability = ABILITY_POWER_CONSTRUCT; }
PARAMETRIZE { species = SPECIES_EISCUE; ability = ABILITY_ICE_FACE; }
PARAMETRIZE { species = SPECIES_CRAMORANT; ability = ABILITY_GULP_MISSILE; }
PARAMETRIZE { species = SPECIES_PALAFIN_ZERO; ability = ABILITY_ZERO_TO_HERO; }
PARAMETRIZE { species = SPECIES_TATSUGIRI; ability = ABILITY_COMMANDER; }
// Needs confirmation since those abilities can be suppressed by Neutralizing Gas
// PARAMETRIZE { species = SPECIES_IRON_MOTH; ability = ABILITY_QUARK_DRIVE; }
// PARAMETRIZE { species = SPECIES_WALKING_WAKE; ability = ABILITY_PROTOSYNTHESIS; }
PARAMETRIZE { species = SPECIES_CALYREX_SHADOW_RIDER; ability = ABILITY_AS_ONE_SHADOW_RIDER; }
PARAMETRIZE { species = SPECIES_CALYREX_ICE_RIDER; ability = ABILITY_AS_ONE_ICE_RIDER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_GASTRO_ACID); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, player);
MESSAGE("But it failed!");
}
}