db24128ee3
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
123 lines
4.5 KiB
C
123 lines
4.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_ENCORE].effect == EFFECT_ENCORE);
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}
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SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for player: Encore used before move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(20); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
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// TURN { FORCED_MOVE(player); }
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TURN { FORCED_MOVE(player); }
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TURN { FORCED_MOVE(player); }
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TURN { MOVE(player, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
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}
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}
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SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for player: Encore used after move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_ENCORE); }
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TURN { FORCED_MOVE(player); }
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TURN { FORCED_MOVE(player); }
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TURN { FORCED_MOVE(player); }
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TURN { MOVE(player, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
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}
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}
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SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for opponent: Encore used before move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(10); }
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_ENCORE); MOVE(opponent, MOVE_CELEBRATE); }
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// TURN { FORCED_MOVE(opponent); }
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TURN { FORCED_MOVE(opponent); }
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TURN { FORCED_MOVE(opponent); }
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TURN { MOVE(opponent, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns for opponent: Encore used after move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(20); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
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TURN { FORCED_MOVE(opponent); }
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TURN { FORCED_MOVE(opponent); }
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TURN { FORCED_MOVE(opponent); }
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TURN { MOVE(opponent, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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MESSAGE("The opposing Wobbuffet used Encore!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Encore overrides the chosen move if it occurs first")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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}
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