sovereignx/test/battle/hold_effect/critical_hit_up.c
Nephrite 1708c80200
Removed ALWAYS_CRIT, renamed critBoost (#3779)
Replaced ALWAYS_CRIT with an alwaysCriticalHit flag to account for the fact that in earlier generations, there is no crit stage at which crits are guaranteed. Renamed critBoost to criticalHitStage (at Edu's prompting). Reorder .criticalHitStage defines in battle_moves.h to be aligned with struct order.
2023-12-20 16:16:02 +01:00

67 lines
2.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_LANSAT_BERRY].holdEffect == HOLD_EFFECT_CRITICAL_UP);
ASSUME(gBattleMoves[MOVE_DRAGON_RAGE].effect == EFFECT_DRAGON_RAGE);
}
SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages when HP drops to 1/4 or below")
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_LANSAT_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (move == MOVE_TACKLE) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
}
} else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
}
}
}
SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages when HP drops to 1/2 or below")
{
GIVEN {
PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_LANSAT_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Bellsprout used Lansat Berry to get pumped!");
}
}
SINGLE_BATTLE_TEST("Lansat Berry raises the holder's critical-hit-ratio by two stages")
{
PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT);
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].criticalHitStage == 0);
ASSUME(B_CRIT_CHANCE >= GEN_6);
PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_LANSAT_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_DRAGON_RAGE); MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet used Lansat Berry to get pumped!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
MESSAGE("A critical hit!");
}
}