sovereignx/test/battle/hold_effect/berserk_gene.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

238 lines
8.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE);
}
SINGLE_BATTLE_TEST("Berserk Gene sharply raises attack at the start of a single battle", s16 damage)
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE, WITH_RNG(RNG_CONFUSION, FALSE)); }
} SCENE {
if (item == ITEM_BERSERK_GENE)
{
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
MESSAGE("Wobbuffet became confused!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Berserk Gene sharply raises attack at the start of a double battle", s16 damage)
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_TACKLE, target:opponentLeft, WITH_RNG(RNG_CONFUSION, FALSE)); }
} SCENE {
if (item == ITEM_BERSERK_GENE)
{
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, playerRight);
MESSAGE("Wobbuffet became confused!");
}
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Berserk Gene activates on switch in", s16 damage)
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(player, 1); }
TURN { MOVE(player, MOVE_TACKLE, WITH_RNG(RNG_CONFUSION, FALSE)); }
} SCENE {
if (item == ITEM_BERSERK_GENE)
{
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
MESSAGE("Wobbuffet became confused!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but still raises attack sharply in a single battle", s16 damage)
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_TACKLE);
}
} SCENE {
if (item == ITEM_BERSERK_GENE)
{
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Slowbro sharply rose!");
ABILITY_POPUP(player, ABILITY_OWN_TEMPO);
MESSAGE("Slowbro's Own Tempo prevents confusion!");
}
HP_BAR(opponent, captureDamage: &results[i].damage);
NOT MESSAGE("Slowbro became confused!");
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
DOUBLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but still raises attack sharply in a double battle", s16 damage)
{
u16 item;
bool8 positionLeft = FALSE;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; positionLeft = TRUE; }
PARAMETRIZE { item = ITEM_BERSERK_GENE; positionLeft = FALSE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
if (positionLeft) {
PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); }
PLAYER(SPECIES_WOBBUFFET);
} else {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); }
}
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE((positionLeft != 0) ? playerLeft : playerRight, MOVE_TACKLE, target: opponentLeft);
}
} SCENE {
if (item == ITEM_BERSERK_GENE)
{
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, (positionLeft != 0) ? playerLeft : playerRight);
MESSAGE("Using Berserk Gene, the Attack of Slowbro sharply rose!");
ABILITY_POPUP((positionLeft != 0) ? playerLeft : playerRight, ABILITY_OWN_TEMPO);
MESSAGE("Slowbro's Own Tempo prevents confusion!");
}
HP_BAR(opponentLeft, captureDamage: &results[i].damage);
NOT MESSAGE("Slowbro became confused!");
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage);
EXPECT_EQ(((positionLeft != 0) ? playerLeft : playerRight)->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Berserk Gene does not confuse on Misty Terrain but still raises attack sharply")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); Item(ITEM_BERSERK_GENE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_TACKLE);
}
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Tapu Fini sharply rose!");
NOT MESSAGE("Tapu Fini became confused!");
}
}
SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active")
{
GIVEN {
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SAFEGUARD); }
TURN { SWITCH(player, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
MESSAGE("Wobbuffet's party is protected by Safeguard!");
NOT MESSAGE("Wobbuffet became confused!");
}
}
SINGLE_BATTLE_TEST("Berserk Gene causes confusion for more than 5 turns") // how else would be check for infinite?
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
TURN {}
TURN {}
TURN {}
TURN {}
TURN {}
} SCENE {
NOT MESSAGE("Wobbuffet snapped out of confusion!");
}
}
SINGLE_BATTLE_TEST("Berserk Gene causes infinite confusion") // check if bit is set
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {}
} SCENE {
} THEN {
EXPECT(gStatuses4[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] & STATUS4_INFINITE_CONFUSION);
}
}
SINGLE_BATTLE_TEST("Berserk Gene causes confusion timer to not tick down", u32 status2)
{
u32 turns;
PARAMETRIZE { turns = 1; }
PARAMETRIZE { turns = 2; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
u32 count;
for (count = 0; count < turns; count++) {
TURN {}
}
} THEN {
results[i].status2 = player->status2;
} FINALLY {
EXPECT_EQ(results[0].status2, results[1].status2);
}
}