111 lines
3.8 KiB
C
111 lines
3.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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MESSAGE("Wobbuffet is healed by the grassy terrain!");
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HP_BAR(player, damage: -maxHP / 16);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItemsInfo[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Grassy Seed, the Defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Grass!");
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} THEN {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].types[0], TYPE_GRASS);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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MESSAGE("Wobbuffet used Absorb!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain lasts for 5 turns")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASSY_TERRAIN, player);
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MESSAGE("Grass grew to cover the battlefield!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Wobbuffet used Celebrate!");
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MESSAGE("The grass disappeared from the battlefield.");
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain heals the pokemon on the field for the duration of the terrain, including last turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN {}
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TURN {}
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TURN {}
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GRASSY_TERRAIN, player);
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MESSAGE("Grass grew to cover the battlefield!");
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MESSAGE("Foe Wobbuffet is healed by the grassy terrain!");
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MESSAGE("Foe Wobbuffet is healed by the grassy terrain!");
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MESSAGE("Foe Wobbuffet is healed by the grassy terrain!");
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MESSAGE("Foe Wobbuffet is healed by the grassy terrain!");
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MESSAGE("Foe Wobbuffet is healed by the grassy terrain!");
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MESSAGE("The grass disappeared from the battlefield.");
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}
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}
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