637a7072f0
* Add missing adjust scores * ai log made the test fail
208 lines
7.7 KiB
C
208 lines
7.7 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SPICY_EXTRACT].effect == EFFECT_SPICY_EXTRACT);
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}
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SINGLE_BATTLE_TEST("Spicy Extract raises target's Attack by 2 stages and lowers target's Defense by 2 stages")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Defense harshly fell!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 2);
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract is prevented by target's ability if it's Attack stat is maxed out")
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{
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u16 ability;
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PARAMETRIZE { ability = ABILITY_CLEAR_BODY; }
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PARAMETRIZE { ability = ABILITY_LIGHT_METAL; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_BELDUM) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); }
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); }
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWORDS_DANCE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Wobbuffet used Spicy Extract!");
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if (ability == ABILITY_CLEAR_BODY) {
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
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MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract Defense loss is prevented by Big Pecks")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PIDGEY) { Ability(ABILITY_BIG_PECKS); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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MESSAGE("Wobbuffet used Spicy Extract!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Pidgey's Attack sharply rose!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Defense harshly fell!");
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}
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ABILITY_POPUP(opponent, ABILITY_BIG_PECKS);
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MESSAGE("Foe Pidgey's Big Pecks prevents Defense loss!");
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract bypasses accuracy checks")
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{
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PASSES_RANDOMLY(100, 100, RNG_ACCURACY);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_BRIGHTPOWDER); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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MESSAGE("Wobbuffet used Spicy Extract!");
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NOT MESSAGE("Wobbuffet's attack missed!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Wobbuffet's Defense harshly fell!");
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract will fail if target is in a semi-invulnerability state")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_BRIGHTPOWDER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Dive!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DIVE, opponent);
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MESSAGE("Wobbuffet used Spicy Extract!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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MESSAGE("Wobbuffet's attack missed!");
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract stat changes will be inverted by Contrary")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNIVY) { Ability(ABILITY_CONTRARY); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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MESSAGE("Wobbuffet used Spicy Extract!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Snivy's Attack harshly fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Snivy's Defense sharply rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 2);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
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}
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}
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SINGLE_BATTLE_TEST("Spicy Extract against Clear Amulet and Contrary raises Defense only")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SNIVY) { Ability(ABILITY_CONTRARY); Item(ITEM_CLEAR_AMULET); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPICY_EXTRACT); }
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} SCENE {
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MESSAGE("Wobbuffet used Spicy Extract!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPICY_EXTRACT, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Snivy's Attack harshly fell!");
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}
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MESSAGE("Foe Snivy's Clear Amulet prevents its stats from being lowered!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Snivy's Defense sharply rose!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
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}
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}
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AI_DOUBLE_BATTLE_TEST("Spicy Extract user will use it if partner holds Clear Amulet and a physical move")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_SWIFT;}
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(20); Item(ITEM_CLEAR_AMULET); Moves(move); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(40); Moves(MOVE_TACKLE, MOVE_SPICY_EXTRACT); }
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} WHEN {
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TURN {
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if (move == MOVE_TACKLE)
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EXPECT_MOVE(opponentRight, MOVE_SPICY_EXTRACT);
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else
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EXPECT_MOVE(opponentRight, MOVE_TACKLE);
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}
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}
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}
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AI_DOUBLE_BATTLE_TEST("Spicy Extract user will not choose the move if it does not benefit partner")
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{
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u32 species;
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u32 ability;
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PARAMETRIZE { species = SPECIES_GHOLDENGO; ability = ABILITY_GOOD_AS_GOLD; }
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PARAMETRIZE { species = SPECIES_SNIVY; ability = ABILITY_CONTRARY; }
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(10); }
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OPPONENT(species) { Speed(20); Ability(ability); Moves(MOVE_TACKLE); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(40); Moves(MOVE_TACKLE, MOVE_SPICY_EXTRACT); }
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} WHEN {
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TURN {
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EXPECT_MOVE(opponentRight, MOVE_TACKLE);
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}
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}
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}
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