32 lines
1 KiB
C
32 lines
1 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SCREECH].effect == EFFECT_DEFENSE_DOWN_2);
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}
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SINGLE_BATTLE_TEST("Screech lowers Defense by 2 stages", s16 damage)
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{
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bool32 lowerDefense;
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PARAMETRIZE { lowerDefense = FALSE; }
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PARAMETRIZE { lowerDefense = TRUE; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (lowerDefense) TURN { MOVE(player, MOVE_SCREECH); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (lowerDefense) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCREECH, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("The opposing Wobbuffet's Defense harshly fell!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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