sovereignx/graphics/types
Eduardo Quezada 0be643a517
Set TYPE_NONE as type 0 + other type data tweaks (#4462)
* Set TYPE_MYSTERY as type 0

* Remove redundant TYPE_NONE

* Moved Gen 1-3 type damage categories to gTypesInfo

* Set TYPE_NONE as 0 instead

* Grouped type info to a single file

* Fixed sTypeEffectivenessTable static name

* Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs

* oops, missed the extern

* Moved Tera Type RGB values to gTypesInfo

* Fixed Tera Type test

* Added option test feature to set IVs

* Hidden Power type test

* Tera Type safeguard in givemon

* Removed isHiddenPowerType for a future PR that refactors Hidden Power

* Review changes
2024-06-01 07:38:22 +02:00
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bug.png
contest_beauty.png
contest_cool.png
contest_cute.png
contest_smart.png
contest_tough.png
dark.png
dragon.png
electric.png
fairy.png
fight.png
fire.png
flying.png
ghost.png
grass.png
ground.png
ice.png
move_types_1.pal
move_types_2.pal
move_types_3.pal
mystery.png
none.png Set TYPE_NONE as type 0 + other type data tweaks (#4462) 2024-06-01 07:38:22 +02:00
normal.png
poison.png
psychic.png
rock.png
steel.png
stellar.png
water.png