0be643a517
* Set TYPE_MYSTERY as type 0 * Remove redundant TYPE_NONE * Moved Gen 1-3 type damage categories to gTypesInfo * Set TYPE_NONE as 0 instead * Grouped type info to a single file * Fixed sTypeEffectivenessTable static name * Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs * oops, missed the extern * Moved Tera Type RGB values to gTypesInfo * Fixed Tera Type test * Added option test feature to set IVs * Hidden Power type test * Tera Type safeguard in givemon * Removed isHiddenPowerType for a future PR that refactors Hidden Power * Review changes |
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bug.png | ||
contest_beauty.png | ||
contest_cool.png | ||
contest_cute.png | ||
contest_smart.png | ||
contest_tough.png | ||
dark.png | ||
dragon.png | ||
electric.png | ||
fairy.png | ||
fight.png | ||
fire.png | ||
flying.png | ||
ghost.png | ||
grass.png | ||
ground.png | ||
ice.png | ||
move_types_1.pal | ||
move_types_2.pal | ||
move_types_3.pal | ||
mystery.png | ||
none.png | ||
normal.png | ||
poison.png | ||
psychic.png | ||
rock.png | ||
steel.png | ||
stellar.png | ||
water.png |