sovereignx/test/battle/move_effects_combined/infernal_parade.c
Eduardo Quezada 5ec08ee98c
Small Battle Test reorganization (#4504)
* Fixed test folders + Chud Chew test name fixes

* Adjusted file names + merged Burn Up and Double Shock files

* Added Spit Up/Swallow files that point to Stockpile's file

* Multiple changes (see description)

- Moved secondary effect files to their own folder.
- Split hit_set_entry_hazards.c to separate files for Spikes/Stealth Rock.
- Grouped Hex/Venoshock to the same file
2024-05-06 09:36:52 +02:00

50 lines
1.7 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_INFERNAL_PARADE].effect == EFFECT_DOUBLE_POWER_ON_ARG_STATUS);
ASSUME(gMovesInfo[MOVE_INFERNAL_PARADE].argument == STATUS1_ANY);
ASSUME(MoveHasAdditionalEffect(MOVE_INFERNAL_PARADE, MOVE_EFFECT_BURN) == TRUE);
}
SINGLE_BATTLE_TEST("Infernal Parade inflicts burn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_INFERNAL_PARADE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_INFERNAL_PARADE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
SINGLE_BATTLE_TEST("Infernal Parade's power doubles if the target has a status condition", s16 damage)
{
u32 status1;
PARAMETRIZE { status1 = STATUS1_NONE; }
PARAMETRIZE { status1 = STATUS1_SLEEP; }
PARAMETRIZE { status1 = STATUS1_POISON; }
PARAMETRIZE { status1 = STATUS1_BURN; }
PARAMETRIZE { status1 = STATUS1_FREEZE; }
PARAMETRIZE { status1 = STATUS1_PARALYSIS; }
PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); };
} WHEN {
TURN { MOVE(player, MOVE_INFERNAL_PARADE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_INFERNAL_PARADE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} THEN {
if (i > 0)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[i].damage);
if (i > 1)
EXPECT_EQ(results[i-1].damage, results[i].damage);
}
}