sovereignx/test/battle/ability/intrepid_sword.c
sneed 87e2526665
Add switching message macros for tests (#4717)
* Add switching message macros

* Add test
2024-06-03 19:59:28 -04:00

96 lines
3.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(B_INTREPID_SWORD == GEN_9);
}
SINGLE_BATTLE_TEST("Intrepid Sword raises Attack by one stage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zacian's Intrepid Sword raised its Attack!");
} THEN {
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Intrepid Sword raises Attack by one stage only once per battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { SWITCH(opponent, 1); }
TURN { SWITCH(opponent, 0); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zacian's Intrepid Sword raised its Attack!");
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zacian's Intrepid Sword raised its Attack!");
}
} THEN {
EXPECT_EQ(opponent->statStages[STAT_ATK], DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("Intrepid Sword activates when it's no longer effected by Neutralizing Gas")
{
GIVEN {
PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
MESSAGE("Neutralizing Gas filled the area!");
SWITCH_OUT_MESSAGE("Weezing");
MESSAGE("The effects of Neutralizing Gas wore off!");
ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zacian's Intrepid Sword raised its Attack!");
}
}
SINGLE_BATTLE_TEST("Intrepid Sword and Dauntless Shield both can be Skill Swapped and active their effects on the Skill Swap user")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SKILL_SWAP].effect == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ZACIAN) { Ability(ABILITY_INTREPID_SWORD); }
OPPONENT(SPECIES_ZAMAZENTA) { Ability(ABILITY_DAUNTLESS_SHIELD); }
} WHEN {
TURN { MOVE(player, MOVE_SKILL_SWAP); }
TURN { SWITCH(opponent, 1); MOVE(player, MOVE_SKILL_SWAP); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zacian's Intrepid Sword raised its Attack!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
ABILITY_POPUP(player, ABILITY_INTREPID_SWORD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Intrepid Sword raised its Attack!");
ABILITY_POPUP(opponent, ABILITY_DAUNTLESS_SHIELD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Zamazenta's Dauntless Shield raised its Defense!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, player);
ABILITY_POPUP(player, ABILITY_DAUNTLESS_SHIELD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Dauntless Shield raised its Defense!");
}
}