9797640dff
* consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
53 lines
2.2 KiB
C
53 lines
2.2 KiB
C
#ifndef GUARD_TEST_RUNNER_H
|
|
#define GUARD_TEST_RUNNER_H
|
|
|
|
extern const bool8 gTestRunnerEnabled;
|
|
extern const bool8 gTestRunnerHeadless;
|
|
extern const bool8 gTestRunnerSkipIsFail;
|
|
|
|
#if TESTING
|
|
|
|
void TestRunner_Battle_RecordAbilityPopUp(u32 battlerId, u32 ability);
|
|
void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId);
|
|
void TestRunner_Battle_RecordHP(u32 battlerId, u32 oldHP, u32 newHP);
|
|
void TestRunner_Battle_RecordExp(u32 battlerId, u32 oldExp, u32 newExp);
|
|
void TestRunner_Battle_RecordMessage(const u8 *message);
|
|
void TestRunner_Battle_RecordStatus1(u32 battlerId, u32 status1);
|
|
void TestRunner_Battle_AfterLastTurn(void);
|
|
void TestRunner_Battle_CheckChosenMove(u32 battlerId, u32 moveId, u32 target);
|
|
void TestRunner_Battle_CheckSwitch(u32 battlerId, u32 partyIndex);
|
|
void TestRunner_Battle_CheckAiMoveScores(u32 battlerId);
|
|
void TestRunner_Battle_AISetScore(const char *file, u32 line, u32 battlerId, u32 moveIndex, s32 score);
|
|
void TestRunner_Battle_AIAdjustScore(const char *file, u32 line, u32 battlerId, u32 moveIndex, s32 score);
|
|
void TestRunner_Battle_InvalidNoHPMon(u32 battlerId, u32 partyIndex);
|
|
|
|
void TestRunner_Battle_CheckBattleRecordActionType(u32 battlerId, u32 recordIndex, u32 actionType);
|
|
|
|
u32 TestRunner_Battle_GetForcedAbility(u32 side, u32 partyIndex);
|
|
u32 TestRunner_Battle_GetChosenGimmick(u32 side, u32 partyIndex);
|
|
|
|
#else
|
|
|
|
#define TestRunner_Battle_RecordAbilityPopUp(...) (void)0
|
|
#define TestRunner_Battle_RecordAnimation(...) (void)0
|
|
#define TestRunner_Battle_RecordHP(...) (void)0
|
|
#define TestRunner_Battle_RecordExp(...) (void)0
|
|
#define TestRunner_Battle_RecordMessage(...) (void)0
|
|
#define TestRunner_Battle_RecordStatus1(...) (void)0
|
|
#define TestRunner_Battle_AfterLastTurn(...) (void)0
|
|
#define TestRunner_Battle_CheckChosenMove(...) (void)0
|
|
#define TestRunner_Battle_CheckSwitch(...) (void)0
|
|
#define TestRunner_Battle_CheckAiMoveScores(...) (void)0
|
|
#define TestRunner_Battle_AISetScore(...) (void)0
|
|
#define TestRunner_Battle_AIAdjustScore(...) (void)0
|
|
#define TestRunner_Battle_InvalidNoHPMon(...) (void)0
|
|
|
|
#define TestRunner_Battle_CheckBattleRecordActionType(...) (void)0
|
|
|
|
#define TestRunner_Battle_GetForcedAbility(...) (u32)0
|
|
|
|
#define TestRunner_Battle_GetChosenGimmick(...) (u32)0
|
|
|
|
#endif
|
|
|
|
#endif
|