sovereignx/test/battle/hold_effect/kee_berry.c
Eduardo Quezada ec803054e6 Merge branch '_RHH/master' into _RHH/upcoming
# Conflicts:
#	src/battle_main.c
#	src/battle_util.c
#	test/battle/hold_effect/kee_berry.c
2024-02-08 12:19:51 -03:00

75 lines
2.5 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_KEE_BERRY].holdEffect == HOLD_EFFECT_KEE_BERRY);
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
}
SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by one stage when hit by a physical move")
{
u16 move;
PARAMETRIZE { move = MOVE_SWIFT; }
PARAMETRIZE { move = MOVE_TACKLE; }
GIVEN {
ASSUME(gMovesInfo[MOVE_SWIFT].category == DAMAGE_CATEGORY_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_TACKLE) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
} else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
}
}
} THEN {
if (move == MOVE_TACKLE)
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Kee Berry raises the holder's Defense by two stages with Ripen when hit by a physical move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_APPLIN) { Item(ITEM_KEE_BERRY); Ability(ABILITY_RIPEN); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
MESSAGE("Using Kee Berry, the Defense of Foe Applin sharply rose!");
} THEN {
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Kee Berry doesn't trigger if the item hold user used a physical move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_KEE_BERRY); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
}
}