2fed75f7c5
* Adaptability, Aerilate, Aftermath tests * Update test/battle/ability/aerilate.c Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com> --------- Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
64 lines
2.3 KiB
C
64 lines
2.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Adaptability increases same-type attack bonus from x1.5 to x2", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_HYPER_CUTTER; }
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PARAMETRIZE { ability = ABILITY_ADAPTABILITY; }
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GIVEN {
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PLAYER(SPECIES_CRAWDAUNT) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WATER_GUN); }
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} SCENE {
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MESSAGE("Crawdaunt used Water Gun!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// The jump from 1.5x STAB to 2.0x STAB is a 1.33x boost.
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("(TERA) Terastallizing into a different type with Adaptability gives 2.0x STAB", s16 damage)
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{
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bool32 tera;
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PARAMETRIZE { tera = GIMMICK_NONE; }
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PARAMETRIZE { tera = GIMMICK_TERA; }
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GIVEN {
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PLAYER(SPECIES_CRAWDAUNT) { Ability(ABILITY_ADAPTABILITY); TeraType(TYPE_NORMAL); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_HEADBUTT, gimmick: tera); }
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} SCENE {
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MESSAGE("Crawdaunt used Headbutt!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// The jump from no STAB to 2.0x STAB is a 2.0x boost.
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("(TERA) Terastallizing into the same type with Adaptability gives 2.25x STAB", s16 damage)
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{
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bool32 tera;
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PARAMETRIZE { tera = GIMMICK_NONE; }
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PARAMETRIZE { tera = GIMMICK_TERA; }
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GIVEN {
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PLAYER(SPECIES_CRAWDAUNT) { Ability(ABILITY_ADAPTABILITY); TeraType(TYPE_WATER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WATER_PULSE, gimmick: tera); }
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} SCENE {
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MESSAGE("Crawdaunt used Water Pulse!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PULSE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// The jump from 2x STAB to 2.25x STAB is a 1.125x boost.
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.125), results[1].damage);
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}
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}
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TO_DO_BATTLE_TEST("Adaptability does not affect Stellar-type moves");
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