87e2526665
* Add switching message macros * Add test
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(B_PROTEAN_LIBERO == GEN_9);
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}
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SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ZAMAZENTA) { Ability(ABILITY_DAUNTLESS_SHIELD); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DAUNTLESS_SHIELD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Zamazenta's Dauntless Shield raised its Defense!");
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage only once per battle")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ZAMAZENTA) { Ability(ABILITY_DAUNTLESS_SHIELD); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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TURN { SWITCH(opponent, 0); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DAUNTLESS_SHIELD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Zamazenta's Dauntless Shield raised its Defense!");
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_DAUNTLESS_SHIELD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Zamazenta's Dauntless Shield raised its Defense!");
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}
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} THEN {
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EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Dauntless Shield activates when it's no longer effected by Neutralizing Gas")
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{
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GIVEN {
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PLAYER(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ZAMAZENTA) { Ability(ABILITY_DAUNTLESS_SHIELD); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing Gas filled the area!");
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SWITCH_OUT_MESSAGE("Weezing");
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MESSAGE("The effects of Neutralizing Gas wore off!");
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ABILITY_POPUP(opponent, ABILITY_DAUNTLESS_SHIELD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Zamazenta's Dauntless Shield raised its Defense!");
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}
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}
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