b6d3bdf622
* accurate confusion chance and a test * Accurate Poison Touch chance and tests * Accurate cursed body chance * Create cursed_body.c
28 lines
987 B
C
28 lines
987 B
C
#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Confusion adds a 50/33% chance to hit self with 40 power")
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{
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s16 damage[2];
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ASSUME(gMovesInfo[MOVE_TACKLE].power == 40);
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PASSES_RANDOMLY(B_CONFUSION_SELF_DMG_CHANCE >= GEN_7 ? 33 : 50, 100, RNG_CONFUSION);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); };
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE, WITH_RNG(RNG_DAMAGE_MODIFIER, 0)); MOVE(player, MOVE_CONFUSE_RAY); }
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TURN;
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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MESSAGE("Foe Wobbuffet became confused!");
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MESSAGE("Foe Wobbuffet is confused!");
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MESSAGE("It hurt itself in its confusion!");
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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