0aad2a9ba7
* Split isLegendary into isRestrictedLegendary and isSubLegendary * Address reviews and fix build * Update frontier_util.c * Remove gFrontierBannedSpecies , fast edition * Sped up name generation * More speed up * Split Frontier restriction into its own flag * Mythicals shouldn't be banned always anymore * u32 --------- Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
28 lines
1 KiB
C
28 lines
1 KiB
C
#ifndef GUARD_FRONTIER_UTIL_H
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#define GUARD_FRONTIER_UTIL_H
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void CallFrontierUtilFunc(void);
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u8 GetFrontierBrainStatus(void);
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void CopyFrontierTrainerText(u8 whichText, u16 trainerId);
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void ResetWinStreaks(void);
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u32 GetCurrentFacilityWinStreak(void);
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void ResetFrontierTrainerIds(void);
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u8 GetPlayerSymbolCountForFacility(u8 facility);
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void ShowRankingHallRecordsWindow(void);
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void ScrollRankingHallRecordsWindow(void);
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void ClearRankingHallRecords(void);
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void SaveGameFrontier(void);
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u8 GetFrontierBrainTrainerPicIndex(void);
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u8 GetFrontierBrainTrainerClass(void);
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void CopyFrontierBrainTrainerName(u8 *dst);
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bool8 IsFrontierBrainFemale(void);
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void SetFrontierBrainObjEventGfx_2(void);
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void CreateFrontierBrainPokemon(void);
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u16 GetFrontierBrainMonSpecies(u8 monId);
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void SetFrontierBrainObjEventGfx(u8 facility);
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u16 GetFrontierBrainMonMove(u8 monId, u8 moveSlotId);
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u8 GetFrontierBrainMonNature(u8 monId);
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u8 GetFrontierBrainMonEvs(u8 monId, u8 evStatId);
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s32 GetFronterBrainSymbol(void);
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#endif // GUARD_FRONTIER_UTIL_H
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