sovereignx/test/battle/ability/rattled.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

93 lines
3.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_FURY_CUTTER].type == TYPE_BUG);
ASSUME(gMovesInfo[MOVE_FURY_CUTTER].power != 0);
ASSUME(gMovesInfo[MOVE_FEINT_ATTACK].type == TYPE_DARK);
ASSUME(gMovesInfo[MOVE_FEINT_ATTACK].power != 0);
ASSUME(gMovesInfo[MOVE_SHADOW_PUNCH].type == TYPE_GHOST);
ASSUME(gMovesInfo[MOVE_SHADOW_PUNCH].power != 0);
ASSUME(gMovesInfo[MOVE_TACKLE].type == TYPE_NORMAL);
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when hit by Bug, Dark or Ghost type move")
{
u16 move;
PARAMETRIZE { move = MOVE_FURY_CUTTER; }
PARAMETRIZE { move = MOVE_FEINT_ATTACK; }
PARAMETRIZE { move = MOVE_SHADOW_PUNCH; }
PARAMETRIZE { move = MOVE_TACKLE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Speed(42) ;}
OPPONENT(SPECIES_SUDOWOODO) {Speed(40); Ability(ABILITY_RATTLED);}
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move != MOVE_TACKLE) {
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
MESSAGE("Foe Sudowoodo used Celebrate!");
// Sudowoodo is now faster
if (move != MOVE_TACKLE){
MESSAGE("Foe Sudowoodo used Celebrate!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
else {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
MESSAGE("Foe Sudowoodo used Celebrate!");
}
}
}
SINGLE_BATTLE_TEST("Rattled boosts speed by 1 when affected by Intimidate")
{
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
PLAYER(SPECIES_GYARADOS) {Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Gyarados's Intimidate cuts Foe Sudowoodo's attack!");
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
}
}
SINGLE_BATTLE_TEST("Rattled triggers correctly when hit by U-Turn") // Specific test here, because of #3124
{
GIVEN {
ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
ASSUME(gMovesInfo[MOVE_U_TURN].type == TYPE_BUG);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_SUDOWOODO) {Ability(ABILITY_RATTLED); }
OPPONENT(SPECIES_SUDOWOODO);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
MESSAGE("Wobbuffet used U-turn!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_RATTLED);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Sudowoodo's Speed rose!");
MESSAGE("Go! Wynaut!");
}
}