sovereignx/test/battle/move_effect/accuracy_down.c
Eduardo Quezada 3a1b4951c6
Added missing Move Effect TODO tests - Volume A (#4569)
* Added missing TODO tests - Volume A

* Update test/battle/move_effect/autotomize.c

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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-05-15 20:48:10 +02:00

24 lines
774 B
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
}
SINGLE_BATTLE_TEST("Sand Attack lowers Accuracy by 1 stage")
{
ASSUME(gMovesInfo[MOVE_SCRATCH].accuracy == 100);
PASSES_RANDOMLY(gMovesInfo[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SAND_ATTACK); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SAND_ATTACK, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's accuracy fell!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
}
}