sovereignx/test/battle/move_effect/substitute.c
Eduardo Quezada 0a8284ce9f
Added missing Move Effect TODO tests - Volume B (#4682)
* Added missing Move Effect TODO tests - Volume B

* Apply suggestions from code review

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Removed unused bulldoze effect file

* Removed individual tests for Baton Pass + Status1 in favor of the existing single test

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-01 15:07:51 +02:00

72 lines
2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
}
SINGLE_BATTLE_TEST("Substitute creates a Substitute at the cost of 1/4 users maximum HP")
{
s16 maxHP = 0;
s16 costHP = 0;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
HP_BAR(player, captureDamage: &costHP);
MESSAGE("Wobbuffet made a SUBSTITUTE!");
}THEN {
EXPECT_EQ(maxHP / 4, costHP);
}
}
SINGLE_BATTLE_TEST("Substitute fails if the user doesn't have enough HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
MESSAGE("It was too weak to make a SUBSTITUTE!");
}
}
SINGLE_BATTLE_TEST("Substitute's HP cost can trigger a berry")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
PLAYER(SPECIES_WOBBUFFET) { HP(300); Item(ITEM_SITRUS_BERRY); }
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
}
}
SINGLE_BATTLE_TEST("Substitute's HP cost doesn't trigger effects that trigger on damage taken")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
MESSAGE("Wobbuffet made a SUBSTITUTE!");
NOT MESSAGE("Wobbuffet's Air Balloon popped!");
}
}
TO_DO_BATTLE_TEST("Baton Pass passes Substitutes");