sovereignx/test/battle/ability/protosynthesis.c
PhallenTree 91325e83c1
Fixes to Protosynthesis, Quark Drive, Beast Boost, Orichalcum Pulse, Hadron Engine (#5447)
* Protosynthesis & Quark Drive interactions; Fixes to Beast Boost/Protosynthesis/Quark Drive stat tie priority, Orichalcum Pulse and Hadron Engine stat boost

* Protosynthesis + Quark Drive tests

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

* Update src/battle_util.c

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-10-04 11:00:12 +02:00

224 lines
8.1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL);
}
SINGLE_BATTLE_TEST("Protosynthesis boosts the highest stat")
{
GIVEN {
PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
MESSAGE("Walking Wake's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts either Attack or Special Attack, not both")
{
u16 species;
u32 move;
s16 damage[2];
PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_ROUND; }
PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_TACKLE; }
PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_ROUND; }
GIVEN {
PLAYER(species) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
if ((move == MOVE_TACKLE && species == SPECIES_ROARING_MOON) || (move == MOVE_ROUND && species == SPECIES_WALKING_WAKE))
EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
else
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Protosynthesis ability pop up activates only once during the duration of sunny day")
{
u16 turns;
GIVEN {
PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
} WHEN {
for (turns = 0; turns < 5; turns++)
TURN {}
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
MESSAGE("Walking Wake's Sp. Atk was heightened!");
NONE_OF {
for (turns = 0; turns < 4; turns++) {
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
MESSAGE("Walking Wake's Sp. Atk was heightened!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
MESSAGE("Walking Wake's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis activates on switch-in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_ROARING_MOON) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); };
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("The harsh sunlight activated Roaring Moon's Protosynthesis!");
MESSAGE("Roaring Moon's Attack was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts Attack 1st in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(5); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("Great Tusk's Attack was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts Defense 2nd in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("Great Tusk's Defense was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts Special Attack 3rd in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(4); SpAttack(5); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("Great Tusk's Sp. Atk was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis boosts Special Defense 4th in case of a stat tie")
{
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(4); Defense(4); SpAttack(4); SpDefense(5); Speed(5); }
OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
MESSAGE("Great Tusk's Sp. Def was heightened!");
}
}
SINGLE_BATTLE_TEST("Protosynthesis activates in Sun before Booster Energy")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
} WHEN {
TURN { SWITCH(player, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
}
}
SINGLE_BATTLE_TEST("Protosynthesis doesn't activate for a transformed battler")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); Item(ITEM_BOOSTER_ENERGY); }
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
NOT ABILITY_POPUP(opponent, ABILITY_PROTOSYNTHESIS);
} THEN {
EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
EXPECT_EQ(opponent->ability, ABILITY_PROTOSYNTHESIS);
}
}
SINGLE_BATTLE_TEST("Protosynthesis activates even if the Pokémon is holding an Utility Umbrella")
{
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_UTILITY_UMBRELLA); }
OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_DROUGHT);
ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
}
}
SINGLE_BATTLE_TEST("Protosynthesis doesn't activate if Cloud Nine/Air Lock is on the field")
{
u32 species, ability;
PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
GIVEN {
PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
} SCENE {
ABILITY_POPUP(opponent, ability);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
NOT ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
}
}