389e5c20dd
* Fixes berries missing timing * salac berry test
89 lines
3.3 KiB
C
89 lines
3.3 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_SALAC_BERRY].holdEffect == HOLD_EFFECT_SPEED_UP);
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].effect == EFFECT_FIXED_DAMAGE_ARG);
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ASSUME(gMovesInfo[MOVE_DRAGON_RAGE].argument == 40);
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}
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SINGLE_BATTLE_TEST("Salac Berry raises the holder's Speed by one stage when HP drops to 1/4 or below")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_DRAGON_RAGE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(160); HP(80); Item(ITEM_SALAC_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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if (move == MOVE_TACKLE) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
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}
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} else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
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}
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} THEN {
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if (move == MOVE_DRAGON_RAGE)
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/2 or below if holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { MaxHP(80); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_SALAC_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Salac Berry, the Speed of Bellsprout rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 1);
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}
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}
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SINGLE_BATTLE_TEST("Salac Berry raises Speed by one stage when HP drops to 1/4 or below if holder has Ripen")
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{
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GIVEN {
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PLAYER(SPECIES_APPLIN) { MaxHP(160); HP(80); Ability(ABILITY_RIPEN); Item(ITEM_SALAC_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_DRAGON_RAGE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_RAGE, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Using Salac Berry, the Speed of Applin sharply rose!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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}
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}
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DOUBLE_BATTLE_TEST("Salac Berry does not miss timing miss timing")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { MaxHP(100); HP(26); Item(ITEM_SALAC_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_FIRE_PLEDGE, target: opponentRight); MOVE(playerRight, MOVE_GRASS_PLEDGE, target: opponentRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FIRE_PLEDGE, playerRight);
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MESSAGE("A sea of fire enveloped the opposing team!");
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MESSAGE("The opposing Foe Wynaut was hurt by the sea of fire!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
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MESSAGE("Using Salac Berry, the Speed of Foe Wynaut rose!");
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MESSAGE("The opposing Foe Wobbuffet was hurt by the sea of fire!");
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}
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}
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