sovereignx/sound/voicegroups/voicegroup175.inc
Kurausukun b9644e9583 Update Audio Macros
Information: Our current audio macros preclude the definition of root
key and pan (applicable when used in drumsets, aka "keysplit_all") for
GB channels. However, this functionality does exist in m4a--Pokemon
Emerald just happens not to use it. However, for the sake of people
working with custom music, I believe these values should be modifiable
by users.

Additionally, given the recent events that have occurred with this repo,
I would like to make something fully clear: I have indeed looked at the
GBA SDK before, which contains notes on how these sounds are defined;
therefore, I cannot blame you if you reject this PR on the grounds that
the information is "tainted." However, this information is readily
available and matches the same macros used for directsound--it's hardly
information that one would need the source to know.
2020-09-17 03:12:19 -04:00

55 lines
2.8 KiB
SQL

.align 2
voicegroup175:: @ 86AFEC8
voice_keysplit_all voicegroup177 @ 86AFEC8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFED4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFEE0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFEEC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFEF8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF04
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF10
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF1C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF28
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF34
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF40
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF4C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF58
voice_directsound 60, 0, DirectSoundWaveData_sc88_xylophone, 255, 235, 0, 204 @ 86AFF64
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF70
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF7C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF88
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFF94
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFA0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFAC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFB8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFC4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFD0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFDC
voice_directsound 60, 0, DirectSoundWaveData_sc88_nylon_str_guitar, 85, 165, 154, 127 @ 86AFFE8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86AFFF4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0000
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B000C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0018
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0024
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0030
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B003C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0048
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0054
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0060
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B006C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0078
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0084
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0090
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B009C
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00A8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00B4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00C0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00CC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00D8
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00E4
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00F0
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B00FC
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0108
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0114
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B0120
voice_square_1 60, 0, 0, 2, 0, 0, 15, 0 @ 86B012C