sovereignx/include/pokeball.h
Eduardo Quezada ddc752eb14 Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/merrpFollowers
# Conflicts:
#	asm/macros/event.inc
#	data/field_effect_scripts.s
#	data/maps/BattleFrontier_BattleTowerLobby/scripts.inc
#	data/script_cmd_table.inc
#	graphics/pokemon/castform/sunny/anim_front.png
#	graphics/pokemon/castform/sunny/normal.pal
#	include/battle_util.h
#	include/constants/event_object_movement.h
#	include/constants/field_effects.h
#	src/battle_controller_player.c
#	src/battle_util.c
#	src/data/object_events/movement_action_func_tables.h
#	src/data/object_events/object_event_pic_tables.h
#	src/data/trainer_graphics/back_pic_anims.h
#	src/daycare.c
#	src/event_object_movement.c
#	src/field_effect_helpers.c
#	src/load_save.c
#	src/scrcmd.c
#	src/trainer_see.c
2024-01-17 18:11:35 -03:00

60 lines
1.4 KiB
C

#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
enum
{
BALL_POKE,
BALL_GREAT,
BALL_ULTRA,
BALL_MASTER,
BALL_PREMIER,
BALL_HEAL,
BALL_NET,
BALL_NEST,
BALL_DIVE,
BALL_DUSK,
BALL_TIMER,
BALL_QUICK,
BALL_REPEAT,
BALL_LUXURY,
BALL_LEVEL,
BALL_LURE,
BALL_MOON,
BALL_FRIEND,
BALL_LOVE,
BALL_FAST,
BALL_HEAVY,
BALL_DREAM,
BALL_SAFARI,
BALL_SPORT,
BALL_PARK,
BALL_BEAST,
BALL_CHERISH,
POKEBALL_COUNT
};
enum {
BALL_AFFINE_ANIM_0,
BALL_ROTATE_RIGHT,
BALL_ROTATE_LEFT,
BALL_AFFINE_ANIM_3,
BALL_AFFINE_ANIM_4
};
extern const struct CompressedSpriteSheet gBallSpriteSheets[];
extern const struct CompressedSpritePalette gBallSpritePalettes[];
extern const struct SpriteTemplate gBallSpriteTemplates[];
#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
#define POKEBALL_PLAYER_SLIDEIN 0xFD
u8 DoPokeballSendOutAnimation(u32 battler, s16 pan, u8 kindOfThrow);
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
void StartHealthboxSlideIn(u8 battler);
void DoHitAnimHealthboxEffect(u8 battler);
void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
#endif // GUARD_POKEBALL_H