sovereignx/src/data/graphics/slot_machine.h
2020-07-28 14:29:44 -04:00

57 lines
4.3 KiB
C

const u16 gSlotMachineMenu_Pal[] = INCBIN_U16("graphics/slot_machine/menu.gbapal");
const u32 gSlotMachineMenu_Gfx[] = INCBIN_U32("graphics/slot_machine/menu.4bpp.lz");
const u16 gSlotMachineMenu_Tilemap[] = INCBIN_U16("graphics/slot_machine/menu.bin");
const u16 gSlotMachineInfoBox_Tilemap[] = INCBIN_U16("graphics/slot_machine/info_box.bin");
const u16 gSlotMachineReelSymbols_Pal[] = INCBIN_U16("graphics/slot_machine/reel_symbols/1.gbapal");
const u16 gSlotMachineReelTimePikachu_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_pikachu.gbapal");
const u16 gSlotMachineReelTimeMisc_Pal[] = INCBIN_U16("graphics/slot_machine/shadow.gbapal");
const u16 gSlotMachineReelTimeMachine_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_machine.gbapal");
const u16 gSlotMachineMisc_Pal[] = INCBIN_U16("graphics/slot_machine/smoke.gbapal");
const u16 gSlotMachineReelTimeExplosion_Pal[] = INCBIN_U16("graphics/slot_machine/reel_time_explosion/0.gbapal");
const u16 gSlotMachineDigitalDisplay_Pal[] = INCBIN_U16("graphics/slot_machine/digital_display.gbapal");
const u8 gSlotMachineReelSymbol1Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/1.4bpp");
const u8 gSlotMachineReelSymbol2Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/2.4bpp");
const u8 gSlotMachineReelSymbol3Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/3.4bpp");
const u8 gSlotMachineReelSymbol4Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/4.4bpp");
const u8 gSlotMachineReelSymbol5Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/5.4bpp");
const u8 gSlotMachineReelSymbol6Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/6.4bpp");
const u8 gSlotMachineReelSymbol7Tiles[] = INCBIN_U8("graphics/slot_machine/reel_symbols/7.4bpp");
const u32 gSlotMachineDigitalDisplay_Gfx[] = INCBIN_U32("graphics/slot_machine/digital_display.4bpp.lz");
const u8 gSlotMachineNumber0Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/0.4bpp");
const u8 gSlotMachineNumber1Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/1.4bpp");
const u8 gSlotMachineNumber2Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/2.4bpp");
const u8 gSlotMachineNumber3Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/3.4bpp");
const u8 gSlotMachineNumber4Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/4.4bpp");
const u8 gSlotMachineNumber5Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/5.4bpp");
const u8 gSlotMachineNumber6Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/6.4bpp");
const u8 gSlotMachineNumber7Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/7.4bpp");
const u8 gSlotMachineNumber8Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/8.4bpp");
const u8 gSlotMachineNumber9Tiles[] = INCBIN_U8("graphics/slot_machine/numbers/9.4bpp");
const u8 gSlotMachinePikaPowerBolt[] = INCBIN_U8("graphics/slot_machine/bolt.4bpp");
const u8 gSlotMachineReelTimeDuck[] = INCBIN_U8("graphics/slot_machine/duck.4bpp");
const u8 gSlotMachineReelTimeSmoke[] = INCBIN_U8("graphics/slot_machine/smoke.4bpp");
const u8 gSlotMachineReelTimeNumber0[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/0.4bpp");
const u8 gSlotMachineReelTimeNumber1[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/1.4bpp");
const u8 gSlotMachineReelTimeNumber2[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/2.4bpp");
const u8 gSlotMachineReelTimeNumber3[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/3.4bpp");
const u8 gSlotMachineReelTimeNumber4[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/4.4bpp");
const u8 gSlotMachineReelTimeNumber5[] = INCBIN_U8("graphics/slot_machine/reel_time_numbers/5.4bpp");
const u8 gSlotMachineReelTimeBolt0[] = INCBIN_U8("graphics/slot_machine/large_bolt/0.4bpp");
const u8 gSlotMachineReelTimeBolt1[] = INCBIN_U8("graphics/slot_machine/large_bolt/1.4bpp");
const u8 gSlotMachineReelTimeExplosion0[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/0.4bpp");
const u8 gSlotMachineReelTimeExplosion1[] = INCBIN_U8("graphics/slot_machine/reel_time_explosion/1.4bpp");
const u8 gSlotMachineReelTimeShadow[] = INCBIN_U8("graphics/slot_machine/shadow.4bpp");
const u8 gSlotMachineReelTimePikaAura[] = INCBIN_U8("graphics/slot_machine/pika_aura.4bpp");
const u8 gSlotMachineReelBackground_Tilemap[] = INCBIN_U8("graphics/slot_machine/reel_background.bin");
const u8 gSlotMachineReelTimeNumberGap_Gfx[] = INCBIN_U8("graphics/slot_machine/reel_time_number_gap.4bpp");