sovereignx/test/battle/move_effect/max_hp_50_recoil.c
kittenchilly db24128ee3
Update battle messages to Gen 5+ standards (#3240)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
2024-10-21 14:52:45 -03:00

149 lines
4.6 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_STEEL_BEAM].effect == EFFECT_MAX_HP_50_RECOIL);
}
SINGLE_BATTLE_TEST("Steel Beam makes the user lose 1/2 of its Max HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(player, damage: 200);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
DOUBLE_BATTLE_TEST("Steel Beam makes the user lose 1/2 of its Max HP in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STEEL_BEAM, target:opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, playerLeft);
HP_BAR(playerLeft, damage: 200);
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
}
}
SINGLE_BATTLE_TEST("Steel Beam causes the user to faint when below 1/2 of its Max HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(player, hp: 0);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Steel Beam causes the user to faint when below 1/2 of its Max HP in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_STEEL_BEAM, target:opponentLeft); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, playerLeft);
HP_BAR(playerLeft, hp: 0);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Steel Beam causes the user & the target to faint when below 1/2 of its Max HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(200) ; MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(opponent, hp: 0);
MESSAGE("The opposing Wobbuffet fainted!");
HP_BAR(player, hp: 0);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Steel Beam hp loss is prevented by Magic Guard")
{
GIVEN {
PLAYER(SPECIES_CLEFAIRY) { Ability(ABILITY_MAGIC_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(opponent);
NOT HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Steel Beam makes the user lose HP even if the opposing mon protected")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Steel Beam does not cause the user to lose HP if there is no target")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_MEMENTO); MOVE(player, MOVE_STEEL_BEAM); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEMENTO, opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(player);
}
MESSAGE("Wobbuffet used Steel Beam!");
MESSAGE("But it failed!");
MESSAGE("2 sent out Wobbuffet!");
}
}
SINGLE_BATTLE_TEST("Steel Beam is not blocked by Damp")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
OPPONENT(SPECIES_GOLDUCK) { Ability(ABILITY_DAMP); }
} WHEN {
TURN { MOVE(player, MOVE_STEEL_BEAM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEEL_BEAM, player);
HP_BAR(player, damage: 200);
NONE_OF {
ABILITY_POPUP(opponent, ABILITY_DAMP);
MESSAGE("The opposing Golduck's Damp prevents Wobbuffet from using Steel Beam!");
}
}
}