216d8f0608
My approach with BattleScript_AttackWeakenedByStrongWinds was incorrect and thus caused the game to freeze when Battle Scene is enabled, so I resorted to printing the string directly, which I don't like because there is no pauses between `attackstring` and `STRINGID_ATTACKWEAKENEDBSTRONGWINDS`. |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
fonts.s | ||
map_events.s | ||
maps.s | ||
multiboot_berry_glitch_fix.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event.s | ||
mystery_event_script_cmd_table.s | ||
pokemon_colosseum.mb | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc | ||
tilesets.s | ||
unknown_serial_data.bin | ||
unknown_serial_data.s |