916e4814bd
* Introducing an expanded givemon * Added debug features to check a Pokémon's EV and IV * Added a parameter to set a custom mon's gender * Added a debug feature to clear the party * Defined the EV/IV getters in gSpecials * Added Gigantamax Factor toggle to givecustommon * Updated Gigantamax Factor label in givecustommon macro * Added tera type parameter to givecustommon Misc. changes: -Added a few harmless comments to CreateCustomMon for consistency reasons. * Cleaned up the code inside CreateCustomMon a bit Also updated the values assigned to the parameters of ScriptGiveCustomMon This is temporary though. I'll probably end up turning them into 2byte parameters so they can be filled when the scripting command is called by using variables once I solve the bigger problem that the scripting command is currently facing. * Foolproofed the Poké Ball check in CreateCustomMon * Assigned a default gender to givecustommon This solved the nasty issue by which the command wasn't working properly if you didn't fill in each parameter when calling givecustommon in a script. * Reinforced the gender checks at CreateCustomMon * Re-reinforced the gender checks at CreateCustomMon * Compressed givecustommon and added tests -Made givecustommon skip unspecified parameters. -Added scripting variables support for every parameter. -Added tests. * Updated the default values of some ScriptGiveCustomMon parameters * Replaced vanilla's givemon with givecustommon Misc. Changes: -Renamed CreateCustomMon to ScriptGiveMonParameterized. -The truth is that the function was never limited to creating the skeleton of a Pokémon like the actual CreateMon functions do, so that label was never correct. The function was always an expanded ScriptGiveMon. -Moved the core functions to src/script_pokemon_util.c which is where they actually belong. -Updated ScriptGiveMonParameterized a little to incorporateb changes that were applied to the original ScriptGiveMon, namely, Synchronize ability and form change handling. -Introduced a new ScriptGiveMon to replace the original one. * Corrected givecustommon tests * Fixed the default IV values for the new givemon * Updated DebugAction_Party_ClearParty for consistency with the other debug functions * Updated the text strings used by the Check EV/IV debug features --------- Co-authored-by: Martin Griffin <martinrgriffin@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
17 lines
655 B
C
17 lines
655 B
C
#ifndef GUARD_SCRIPT_POKEMON_UTIL_H
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#define GUARD_SCRIPT_POKEMON_UTIL_H
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u32 ScriptGiveMon(u16, u8, u16);
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u32 ScriptGiveMonParameterized(u16, u8, u16, u8, u8, u8, u8, u8 *, u8 *, u16 *, bool8, bool8, u8);
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u8 ScriptGiveEgg(u16);
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void CreateScriptedWildMon(u16, u8, u16);
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void CreateScriptedDoubleWildMon(u16, u8, u16, u16, u8, u16);
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void ScriptSetMonMoveSlot(u8, u16, u8);
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void ReducePlayerPartyToSelectedMons(void);
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void HealPlayerParty(void);
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void Script_GetChosenMonOffensiveEV(void);
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void Script_GetChosenMonDefensiveEV(void);
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void Script_GetChosenMonOffensiveIV(void);
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void Script_GetChosenMonDefensiveIV(void);
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#endif // GUARD_SCRIPT_POKEMON_UTIL_H
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