sovereignx/include/constants/songs.h
2017-12-22 00:14:56 -08:00

538 lines
12 KiB
C

#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
#define MUS_DUMMY 0
#define SE_KAIFUKU 1
#define SE_PC_LOGIN 2
#define SE_PC_OFF 3
#define SE_PC_ON 4
#define SE_SELECT 5
#define SE_WIN_OPEN 6
#define SE_WALL_HIT 7
#define SE_DOOR 8
#define SE_KAIDAN 9
#define SE_DANSA 10
#define SE_JITENSYA 11
#define SE_KOUKA_L 12
#define SE_KOUKA_M 13
#define SE_KOUKA_H 14
#define SE_BOWA2 15
#define SE_POKE_DEAD 16
#define SE_NIGERU 17
#define SE_JIDO_DOA 18
#define SE_NAMINORI 19
#define SE_BAN 20
#define SE_PIN 21
#define SE_BOO 22
#define SE_BOWA 23
#define SE_JYUNI 24
#define SE_A 25
#define SE_I 26
#define SE_U 27
#define SE_E 28
#define SE_O 29
#define SE_N 30
#define SE_SEIKAI 31
#define SE_HAZURE 32
#define SE_EXP 33
#define SE_JITE_PYOKO 34
#define SE_MU_PACHI 35
#define SE_TK_KASYA 36
#define SE_FU_ZAKU 37
#define SE_FU_ZAKU2 38
#define SE_FU_ZUZUZU 39
#define SE_RU_GASHIN 40
#define SE_RU_GASYAN 41
#define SE_RU_BARI 42
#define SE_RU_HYUU 43
#define SE_KI_GASYAN 44
#define SE_TK_WARPIN 45
#define SE_TK_WARPOUT 46
#define SE_TU_SAA 47
#define SE_HI_TURUN 48
#define SE_TRACK_MOVE 49
#define SE_TRACK_STOP 50
#define SE_TRACK_HAIKI 51
#define SE_TRACK_DOOR 52
#define SE_MOTER 53
#define SE_CARD 54
#define SE_SAVE 55
#define SE_KON 56
#define SE_KON2 57
#define SE_KON3 58
#define SE_KON4 59
#define SE_SUIKOMU 60
#define SE_NAGERU 61
#define SE_TOY_C 62
#define SE_TOY_D 63
#define SE_TOY_E 64
#define SE_TOY_F 65
#define SE_TOY_G 66
#define SE_TOY_A 67
#define SE_TOY_B 68
#define SE_TOY_C1 69
#define SE_MIZU 70
#define SE_HASHI 71
#define SE_DAUGI 72
#define SE_PINPON 73
#define SE_FUUSEN1 74
#define SE_FUUSEN2 75
#define SE_FUUSEN3 76
#define SE_TOY_KABE 77
#define SE_TOY_DANGO 78
#define SE_DOKU 79
#define SE_ESUKA 80
#define SE_T_AME 81
#define SE_T_AME_E 82
#define SE_T_OOAME 83
#define SE_T_OOAME_E 84
#define SE_T_KOAME 85
#define SE_T_KOAME_E 86
#define SE_T_KAMI 87
#define SE_T_KAMI2 88
#define SE_ELEBETA 89
#define SE_HINSI 90
#define SE_EXPMAX 91
#define SE_TAMAKORO 92
#define SE_TAMAKORO_E 93
#define SE_BASABASA 94
#define SE_REGI 95
#define SE_C_GAJI 96
#define SE_C_MAKU_U 97
#define SE_C_MAKU_D 98
#define SE_C_PASI 99
#define SE_C_SYU 100
#define SE_C_PIKON 101
#define SE_REAPOKE 102
#define SE_OP_BASYU 103
#define SE_BT_START 104
#define SE_DENDOU 105
#define SE_JIHANKI 106
#define SE_TAMA 107
#define SE_Z_SCROLL 108
#define SE_Z_PAGE 109
#define SE_PN_ON 110
#define SE_PN_OFF 111
#define SE_Z_SEARCH 112
#define SE_TAMAGO 113
#define SE_TB_START 114
#define SE_TB_KON 115
#define SE_TB_KARA 116
#define SE_BIDORO 117
#define SE_W085 118
#define SE_W085B 119
#define SE_W231 120
#define SE_W171 121
#define SE_W233 122
#define SE_W233B 123
#define SE_W145 124
#define SE_W145B 125
#define SE_W145C 126
#define SE_W240 127
#define SE_W015 128
#define SE_W081 129
#define SE_W081B 130
#define SE_W088 131
#define SE_W016 132
#define SE_W016B 133
#define SE_W003 134
#define SE_W104 135
#define SE_W013 136
#define SE_W196 137
#define SE_W086 138
#define SE_W004 139
#define SE_W025 140
#define SE_W025B 141
#define SE_W152 142
#define SE_W026 143
#define SE_W172 144
#define SE_W172B 145
#define SE_W053 146
#define SE_W007 147
#define SE_W092 148
#define SE_W221 149
#define SE_W221B 150
#define SE_W052 151
#define SE_W036 152
#define SE_W059 153
#define SE_W059B 154
#define SE_W010 155
#define SE_W011 156
#define SE_W017 157
#define SE_W019 158
#define SE_W028 159
#define SE_W013B 160
#define SE_W044 161
#define SE_W029 162
#define SE_W057 163
#define SE_W056 164
#define SE_W250 165
#define SE_W030 166
#define SE_W039 167
#define SE_W054 168
#define SE_W077 169
#define SE_W020 170
#define SE_W082 171
#define SE_W047 172
#define SE_W195 173
#define SE_W006 174
#define SE_W091 175
#define SE_W146 176
#define SE_W120 177
#define SE_W153 178
#define SE_W071B 179
#define SE_W071 180
#define SE_W103 181
#define SE_W062 182
#define SE_W062B 183
#define SE_W048 184
#define SE_W187 185
#define SE_W118 186
#define SE_W155 187
#define SE_W122 188
#define SE_W060 189
#define SE_W185 190
#define SE_W014 191
#define SE_W043 192
#define SE_W207 193
#define SE_W207B 194
#define SE_W215 195
#define SE_W109 196
#define SE_W173 197
#define SE_W280 198
#define SE_W202 199
#define SE_W060B 200
#define SE_W076 201
#define SE_W080 202
#define SE_W100 203
#define SE_W107 204
#define SE_W166 205
#define SE_W129 206
#define SE_W115 207
#define SE_W112 208
#define SE_W197 209
#define SE_W199 210
#define SE_W236 211
#define SE_W204 212
#define SE_W268 213
#define SE_W070 214
#define SE_W063 215
#define SE_W127 216
#define SE_W179 217
#define SE_W151 218
#define SE_W201 219
#define SE_W161 220
#define SE_W161B 221
#define SE_W227 222
#define SE_W227B 223
#define SE_W226 224
#define SE_W208 225
#define SE_W213 226
#define SE_W213B 227
#define SE_W234 228
#define SE_W260 229
#define SE_W328 230
#define SE_W320 231
#define SE_W255 232
#define SE_W291 233
#define SE_W089 234
#define SE_W239 235
#define SE_W230 236
#define SE_W281 237
#define SE_W327 238
#define SE_W287 239
#define SE_W257 240
#define SE_W253 241
#define SE_W258 242
#define SE_W322 243
#define SE_W298 244
#define SE_W287B 245
#define SE_W114 246
#define SE_W063B 247
#define SE_RG_W_DOOR 248
#define SE_RG_CARD1 249
#define SE_RG_CARD2 250
#define SE_RG_CARD3 251
#define SE_RG_BAG1 252
#define SE_RG_BAG2 253
#define SE_RG_GETTING 254
#define SE_RG_SHOP 255
#define SE_RG_KITEKI 256
#define SE_RG_HELP_OP 257
#define SE_RG_HELP_CL 258
#define SE_RG_HELP_NG 259
#define SE_RG_DEOMOV 260
#define SE_RG_EXCELLENT 261
#define SE_RG_NAWAMISS 262
#define SE_TOREEYE 263
#define SE_TOREOFF 264
#define SE_HANTEI1 265
#define SE_HANTEI2 266
#define SE_CURTAIN 267
#define SE_CURTAIN1 268
#define SE_USSOKI 269
#define MUS_TETSUJI 350
#define MUS_FIELD13 351
#define MUS_KACHI22 352
#define MUS_KACHI2 353
#define MUS_KACHI3 354
#define MUS_KACHI5 355
#define MUS_PCC 356
#define MUS_NIBI 357
#define MUS_SUIKUN 358
#define MUS_DOORO1 359
#define MUS_DOORO_X1 360
#define MUS_DOORO_X3 361
#define MUS_MACHI_S2 362
#define MUS_MACHI_S4 363
#define MUS_GIM 364
#define MUS_NAMINORI 365
#define MUS_DAN01 366
#define MUS_FANFA1 367
#define MUS_ME_ASA 368
#define MUS_ME_BACHI 369
#define MUS_FANFA4 370
#define MUS_FANFA5 371
#define MUS_ME_WAZA 372
#define MUS_BIJYUTU 373
#define MUS_DOORO_X4 374
#define MUS_FUNE_KAN 375
#define MUS_ME_SHINKA 376
#define MUS_SHINKA 377
#define MUS_ME_WASURE 378
#define MUS_SYOUJOEYE 379
#define MUS_BOYEYE 380
#define MUS_DAN02 381
#define MUS_MACHI_S3 382
#define MUS_ODAMAKI 383
#define MUS_B_TOWER 384
#define MUS_SWIMEYE 385
#define MUS_DAN03 386
#define MUS_ME_KINOMI 387
#define MUS_ME_TAMA 388
#define MUS_ME_B_BIG 389
#define MUS_ME_B_SMALL 390
#define MUS_ME_ZANNEN 391
#define MUS_BD_TIME 392
#define MUS_TEST1 393
#define MUS_TEST2 394
#define MUS_TEST3 395
#define MUS_TEST4 396
#define MUS_TEST 397
#define MUS_GOMACHI0 398
#define MUS_GOTOWN 399
#define MUS_POKECEN 400
#define MUS_NEXTROAD 401
#define MUS_GRANROAD 402
#define MUS_CYCLING 403
#define MUS_FRIENDLY 404
#define MUS_MISHIRO 405
#define MUS_TOZAN 406
#define MUS_GIRLEYE 407
#define MUS_MINAMO 408
#define MUS_ASHROAD 409
#define MUS_EVENT0 410
#define MUS_DEEPDEEP 411
#define MUS_KACHI1 412
#define MUS_TITLE3 413
#define MUS_DEMO1 414
#define MUS_GIRL_SUP 415
#define MUS_HAGESHII 416
#define MUS_KAKKOII 417
#define MUS_KAZANBAI 418
#define MUS_AQA_0 419
#define MUS_TSURETEK 420
#define MUS_BOY_SUP 421
#define MUS_RAINBOW 422
#define MUS_AYASII 423
#define MUS_KACHI4 424
#define MUS_ROPEWAY 425
#define MUS_CASINO 426
#define MUS_HIGHTOWN 427
#define MUS_SAFARI 428
#define MUS_C_ROAD 429
#define MUS_AJITO 430
#define MUS_M_BOAT 431
#define MUS_M_DUNGON 432
#define MUS_FINECITY 433
#define MUS_MACHUPI 434
#define MUS_P_SCHOOL 435
#define MUS_DENDOU 436
#define MUS_TONEKUSA 437
#define MUS_MABOROSI 438
#define MUS_CON_FAN 439
#define MUS_CONTEST0 440
#define MUS_MGM0 441
#define MUS_T_BATTLE 442
#define MUS_OOAME 443
#define MUS_HIDERI 444
#define MUS_RUNECITY 445
#define MUS_CON_K 446
#define MUS_EIKOU_R 447
#define MUS_KARAKURI 448
#define MUS_HUTAGO 449
#define MUS_SITENNOU 450
#define MUS_YAMA_EYE 451
#define MUS_CONLOBBY 452
#define MUS_INTER_V 453
#define MUS_DAIGO 454
#define MUS_THANKFOR 455
#define MUS_END 456
#define MUS_B_FRONTIER 457
#define MUS_B_ARENA 458
#define MUS_ME_POINTGET 459
#define MUS_ME_TORE_EYE 460
#define MUS_PYRAMID 461
#define MUS_PYRAMID_TOP 462
#define MUS_B_PALACE 463
#define MUS_REKKUU_KOURIN 464
#define MUS_SATTOWER 465
#define MUS_ME_SYMBOLGET 466
#define MUS_B_DOME 467
#define MUS_B_TUBE 468
#define MUS_B_FACTORY 469
#define MUS_VS_REKKU 470
#define MUS_VS_FRONT 471
#define MUS_VS_MEW 472
#define MUS_B_DOME1 473
#define MUS_BATTLE27 474
#define MUS_BATTLE31 475
#define MUS_BATTLE20 476
#define MUS_BATTLE32 477
#define MUS_BATTLE33 478
#define MUS_BATTLE36 479
#define MUS_BATTLE34 480
#define MUS_BATTLE35 481
#define MUS_BATTLE38 482
#define MUS_BATTLE30 483
#define MUS_RG_ANNAI 484
#define MUS_RG_SLOT 485
#define MUS_RG_AJITO 486
#define MUS_RG_GYM 487
#define MUS_RG_PURIN 488
#define MUS_RG_DEMO 489
#define MUS_RG_TITLE 490
#define MUS_RG_GUREN 491
#define MUS_RG_SHION 492
#define MUS_RG_KAIHUKU 493
#define MUS_RG_CYCLING 494
#define MUS_RG_ROCKET 495
#define MUS_RG_SHOUJO 496
#define MUS_RG_SHOUNEN 497
#define MUS_RG_DENDOU 498
#define MUS_RG_T_MORI 499
#define MUS_RG_OTSUKIMI 500
#define MUS_RG_POKEYASHI 501
#define MUS_RG_ENDING 502
#define MUS_RG_LOAD01 503
#define MUS_RG_OPENING 504
#define MUS_RG_LOAD02 505
#define MUS_RG_LOAD03 506
#define MUS_RG_CHAMP_R 507
#define MUS_RG_VS_GYM 508
#define MUS_RG_VS_TORE 509
#define MUS_RG_VS_YASEI 510
#define MUS_RG_VS_LAST 511
#define MUS_RG_MASARA 512
#define MUS_RG_KENKYU 513
#define MUS_RG_OHKIDO 514
#define MUS_RG_POKECEN 515
#define MUS_RG_SANTOAN 516
#define MUS_RG_NAMINORI 517
#define MUS_RG_P_TOWER 518
#define MUS_RG_SHIRUHU 519
#define MUS_RG_HANADA 520
#define MUS_RG_TAMAMUSI 521
#define MUS_RG_WIN_TRE 522
#define MUS_RG_WIN_YASEI 523
#define MUS_RG_WIN_GYM 524
#define MUS_RG_KUCHIBA 525
#define MUS_RG_NIBI 526
#define MUS_RG_RIVAL1 527
#define MUS_RG_RIVAL2 528
#define MUS_RG_FAN2 529
#define MUS_RG_FAN5 530
#define MUS_RG_FAN6 531
#define MUS_ME_RG_PHOTO 532
#define MUS_RG_TITLEROG 533
#define MUS_RG_GET_YASEI 534
#define MUS_RG_SOUSA 535
#define MUS_RG_SEKAIKAN 536
#define MUS_RG_SEIBETU 537
#define MUS_RG_JUMP 538
#define MUS_RG_UNION 539
#define MUS_RG_NETWORK 540
#define MUS_RG_OKURIMONO 541
#define MUS_RG_KINOMIKUI 542
#define MUS_RG_NANADUNGEON 543
#define MUS_RG_OSHIE_TV 544
#define MUS_RG_NANASHIMA 545
#define MUS_RG_NANAISEKI 546
#define MUS_RG_NANA123 547
#define MUS_RG_NANA45 548
#define MUS_RG_NANA67 549
#define MUS_RG_POKEFUE 550
#define MUS_RG_VS_DEO 551
#define MUS_RG_VS_MYU2 552
#define MUS_RG_VS_DEN 553
#define MUS_RG_EXEYE 554
#define MUS_RG_DEOEYE 555
#define MUS_RG_T_TOWER 556
#define MUS_RG_SLOWMASARA 557
#define MUS_RG_TVNOIZE 558
#define PH_TRAP_BLEND 559
#define PH_TRAP_HELD 560
#define PH_TRAP_SOLO 561
#define PH_FACE_BLEND 562
#define PH_FACE_HELD 563
#define PH_FACE_SOLO 564
#define PH_CLOTH_BLEND 565
#define PH_CLOTH_HELD 566
#define PH_CLOTH_SOLO 567
#define PH_DRESS_BLEND 568
#define PH_DRESS_HELD 569
#define PH_DRESS_SOLO 570
#define PH_FLEECE_BLEND 571
#define PH_FLEECE_HELD 572
#define PH_FLEECE_SOLO 573
#define PH_KIT_BLEND 574
#define PH_KIT_HELD 575
#define PH_KIT_SOLO 576
#define PH_PRICE_BLEND 577
#define PH_PRICE_HELD 578
#define PH_PRICE_SOLO 579
#define PH_LOT_BLEND 580
#define PH_LOT_HELD 581
#define PH_LOT_SOLO 582
#define PH_GOAT_BLEND 583
#define PH_GOAT_HELD 584
#define PH_GOAT_SOLO 585
#define PH_THOUGHT_BLEND 586
#define PH_THOUGHT_HELD 587
#define PH_THOUGHT_SOLO 588
#define PH_CHOICE_BLEND 589
#define PH_CHOICE_HELD 590
#define PH_CHOICE_SOLO 591
#define PH_MOUTH_BLEND 592
#define PH_MOUTH_HELD 593
#define PH_MOUTH_SOLO 594
#define PH_FOOT_BLEND 595
#define PH_FOOT_HELD 596
#define PH_FOOT_SOLO 597
#define PH_GOOSE_BLEND 598
#define PH_GOOSE_HELD 599
#define PH_GOOSE_SOLO 600
#define PH_STRUT_BLEND 601
#define PH_STRUT_HELD 602
#define PH_STRUT_SOLO 603
#define PH_CURE_BLEND 604
#define PH_CURE_HELD 605
#define PH_CURE_SOLO 606
#define PH_NURSE_BLEND 607
#define PH_NURSE_HELD 608
#define PH_NURSE_SOLO 609
#define MUS_ROUTE_118 0x7FFF // What is this for?
#endif // GUARD_CONSTANTS_SONGS_H