sovereignx/test/battle/item_effect/heal_and_cure_status.c
Pawkkie 7ae88d8455
Tests for Corrosion, Acrobatics, Hone Claws, Hurricane (#4708)
* Tests for Corrosion, Acrobatics, Hone Claws, Hurricane

* First review feedback

* Re-review feedback

* Update acrobatics.c

* Review feedback, Sky Drop?

* Separate Sky Drop test
2024-06-20 13:46:01 +02:00

144 lines
4.9 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
}
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status")
{
u16 status;
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_SLEEP; }
PARAMETRIZE { status = STATUS1_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
MESSAGE("Wobbuffet had its HP restored!");
if (status != STATUS1_NONE) {
MESSAGE("Wobbuffet had its status healed!"); // The message is not printed if status wasn't healed.
}
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore restores a party members HP and cures any primary status")
{
u16 status;
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_SLEEP; }
PARAMETRIZE { status = STATUS1_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); }
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(300); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 1); }
TURN { SWITCH(player, 1); }
} SCENE {
MESSAGE("Wynaut had its HP restored!");
if (status != STATUS1_NONE) {
MESSAGE("Wynaut had its status healed!"); // The message is not printed if status wasn't healed.
}
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->species, SPECIES_WYNAUT);
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore heals a battler from any primary status")
{
u16 status;
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_SLEEP; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
NOT MESSAGE("Wobbuffet had its HP restored!"); // The message is not printed if mon has max HP.
MESSAGE("Wobbuffet had its status healed!");
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore heals a party member from any primary status")
{
u16 status;
PARAMETRIZE { status = STATUS1_BURN; }
PARAMETRIZE { status = STATUS1_FREEZE; }
PARAMETRIZE { status = STATUS1_PARALYSIS; }
PARAMETRIZE { status = STATUS1_POISON; }
PARAMETRIZE { status = STATUS1_TOXIC_POISON; }
PARAMETRIZE { status = STATUS1_SLEEP; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { Status1(status); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 1); }
TURN { SWITCH(player, 1); }
} SCENE {
NOT MESSAGE("Wynaut had its HP restored!"); // The message is not printed if mon has max HP.
MESSAGE("Wynaut had its status healed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_WYNAUT);
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN{ MOVE(opponent, MOVE_CONFUSE_RAY); }
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
TURN{ MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet had its HP restored!");
NONE_OF { MESSAGE("Wobbuffet is confused!"); }
} THEN {
EXPECT_EQ(player->hp, player->maxHP);
}
}
SINGLE_BATTLE_TEST("Full Restore resets Toxic Counter")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC); }
TURN { ; }
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
MESSAGE("Foe Wobbuffet used Toxic!");
MESSAGE("Wobbuffet had its HP restored!");
MESSAGE("Wobbuffet had its status healed!");
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}