91325e83c1
* Protosynthesis & Quark Drive interactions; Fixes to Beast Boost/Protosynthesis/Quark Drive stat tie priority, Orichalcum Pulse and Hadron Engine stat boost * Protosynthesis + Quark Drive tests * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c * Update src/battle_util.c --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
208 lines
7.6 KiB
C
208 lines
7.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TACKLE].category == DAMAGE_CATEGORY_PHYSICAL);
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ASSUME(gMovesInfo[MOVE_ROUND].category == DAMAGE_CATEGORY_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts the highest stat")
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{
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GIVEN {
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PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts either Attack or Special Attack, not both")
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{
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u16 species;
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u32 move;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_IRON_VALIANT; move = MOVE_ROUND; }
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PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_TACKLE; }
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PARAMETRIZE { species = SPECIES_IRON_MOTH; move = MOVE_ROUND; }
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GIVEN {
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PLAYER(species) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if ((move == MOVE_TACKLE && species == SPECIES_IRON_VALIANT) || (move == MOVE_ROUND && species == SPECIES_IRON_MOTH))
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
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else
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive ability pop up activates only once during the duration of electric terrain")
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{
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u16 turns;
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GIVEN {
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PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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for (turns = 0; turns < 4; turns++)
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TURN {}
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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NONE_OF {
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for (turns = 0; turns < 4; turns++) {
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive activates on switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_IRON_MOTH) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("The Electric Terrain activated Iron Moth's Quark Drive!");
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MESSAGE("Iron Moth's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive activates on Electric Terrain even if not grounded")
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{
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_IRON_JUGULIS].types[0] == TYPE_FLYING || gSpeciesInfo[SPECIES_IRON_JUGULIS].types[1] == TYPE_FLYING);
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PLAYER(SPECIES_IRON_JUGULIS) { Ability(ABILITY_QUARK_DRIVE); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts Attack 1st in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(5); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("Iron Treads's Attack was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts Defense 2nd in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(5); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("Iron Treads's Defense was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts Special Attack 3rd in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(5); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("Iron Treads's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive boosts Special Defense 4th in case of a stat tie")
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{
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GIVEN {
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Attack(4); Defense(4); SpAttack(4); SpDefense(5); Speed(5); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Speed(5); }
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} WHEN {
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TURN { }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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MESSAGE("Iron Treads's Sp. Def was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive activates in Electric Terrain before Booster Energy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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}
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}
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SINGLE_BATTLE_TEST("Quark Drive doesn't activate for a transformed battler")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_IRON_TREADS) { Ability(ABILITY_QUARK_DRIVE); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); Item(ITEM_BOOSTER_ENERGY); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_ELECTRIC_SURGE);
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ABILITY_POPUP(player, ABILITY_QUARK_DRIVE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
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NOT ABILITY_POPUP(opponent, ABILITY_QUARK_DRIVE);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->ability, ABILITY_QUARK_DRIVE);
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}
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}
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