sovereignx/test/battle/move_effect/salt_cure.c
hedara90 ebdc9ffc39
Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't and some other things discovered along the way (#4558)
* Fixed some moves' on-hit effects bypassing Substitutes where they shouldn't.
Fixed Sparkling Aria interaction with Shield Dust in Singles vs Doubles.
Fixed Wake-Up Slap and Smelling Salts getting boosted damage where they shouldn't vs Substitutes.

* Cleaned up check for Sparkling Aria+Shield Dust interaction and fixed for agbcc.
Fixed logic for checking if moves should do extra damage on statused targets.
Wrote tests for Wake-Up Slap and Smelling Salts receicing extra damage on statused targets.
Wrote tests to check Thousand Arrows type effectiveness vs ungrounded Flying types.

* Update src/battle_util.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update src/battle_script_commands.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update src/battle_script_commands.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/ability/shield_dust.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/item_effect/covert_cloak.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/smelling_salts.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/thousand_arrows.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Update test/battle/move_effect/wake_up_slap.c

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

---------

Co-authored-by: Hedara <hedara90@gmail.com>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-05-13 13:33:04 +02:00

101 lines
3.2 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_SALT_CURE].effect == EFFECT_SALT_CURE);
}
SINGLE_BATTLE_TEST("Salt Cure inflicts 1/8 of the target's maximum HP as damage per turn")
{
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SALT_CURE); }
for (j = 0; j < 3; j++)
TURN {}
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
MESSAGE("Foe Wobbuffet is being salt cured!");
for (j = 0; j < 4; j++) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
HP_BAR(opponent, damage: maxHP / 8);
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
}
}
}
SINGLE_BATTLE_TEST("Salt Cure inflicts 1/4 to Water/Steel types of their maximum HP as damage per turn")
{
u32 species;
PARAMETRIZE { species = SPECIES_LAPRAS; };
PARAMETRIZE { species = SPECIES_JIRACHI; };
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_SALT_CURE); }
TURN {}
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
HP_BAR(opponent, damage: maxHP / 4);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
HP_BAR(opponent, damage: maxHP / 4);
}
}
SINGLE_BATTLE_TEST("Salt Cure is removed when the afflicted Pokémon is switched out")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_SALT_CURE); }
TURN { SWITCH(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
MESSAGE("Foe Wobbuffet is being salt cured!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
}
}
}
SINGLE_BATTLE_TEST("If Salt Cure faints the target no status will be applied")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
} WHEN {
TURN { MOVE(player, MOVE_SALT_CURE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
NOT MESSAGE("Foe Wobbuffet is being salt cured!");
MESSAGE("Foe Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Salt Cure does not get applied if hitting a Substitute")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_SALT_CURE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
MESSAGE("The SUBSTITUTE took damage for Foe Wobbuffet!");
NOT MESSAGE("Foe Wobbuffet is being salt cured!");
}
}