dd0c3a9ee5
Co-authored-by: Hedara <hedara90@gmail.com>
87 lines
2.6 KiB
C
87 lines
2.6 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SHED_TAIL].effect == EFFECT_SHED_TAIL);
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}
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute at the cost of 1/2 users maximum HP and switches the user out")
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{
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s16 maxHP = 0;
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s16 costHP = 0;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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maxHP = GetMonData(&gPlayerParty[0], MON_DATA_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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HP_BAR(player, captureDamage: &costHP);
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MESSAGE("Wobbuffet shed its tail to create a decoy!");
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MESSAGE("Go! Wynaut!");
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}THEN {
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EXPECT_EQ(maxHP / 2, costHP);
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail fails if the user doesn't have enough HP")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); }
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} SCENE {
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MESSAGE("It was too weak to make a SUBSTITUTE!");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail's HP cost can trigger a berry before the user switches out")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SITRUS_BERRY); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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MESSAGE("Wobbuffet's Sitrus Berry restored health!");
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MESSAGE("Go! Wynaut!");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail fails if there are no usable pokemon left")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET)
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PLAYER(SPECIES_WYNAUT) { HP(0); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); }
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} SCENE {
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MESSAGE("Wobbuffet used Shed Tail!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Shed Tail's HP cost doesn't trigger effects that trigger on damage taken")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); }
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SHED_TAIL); SEND_OUT(player, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SHED_TAIL, player);
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MESSAGE("Wobbuffet shed its tail to create a decoy!");
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NOT MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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