sovereignx/test/battle/move_effect/fling.c
Martin Griffin a1d2460372 Enable GF move names by default
In contests, even FONT_NARROWER isn't sufficient to prevent clipping in
all cases. e.g. Stomping Tantrum clips. We have decided to accept that
cost to make the rest of the user experience better, but downstream
projects that don't like that trade-off can either a) alter the contest
UI, or b) set B_EXPANDED_MOVE_NAMES to FALSE.
2024-04-25 18:40:37 +01:00

459 lines
16 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_FLING].effect == EFFECT_FLING);
}
SINGLE_BATTLE_TEST("Fling fails if pokemon holds no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_RAZOR_CLAW; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails if pokemon is under the effects of Embargo or Magic Room")
{
u16 move;
PARAMETRIZE {move = MOVE_CELEBRATE; }
PARAMETRIZE {move = MOVE_EMBARGO; }
PARAMETRIZE {move = MOVE_MAGIC_ROOM; }
GIVEN {
ASSUME(gMovesInfo[MOVE_EMBARGO].effect == EFFECT_EMBARGO);
ASSUME(gMovesInfo[MOVE_MAGIC_ROOM].effect == EFFECT_MAGIC_ROOM);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
if (move == MOVE_CELEBRATE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling fails for pokemon with Klutz ability")
{
u16 ability;
PARAMETRIZE {ability = ABILITY_KLUTZ; }
PARAMETRIZE {ability = ABILITY_RUN_AWAY; }
GIVEN {
ASSUME(B_KLUTZ_FLING_INTERACTION >= GEN_5);
PLAYER(SPECIES_BUNEARY) { Item(ITEM_RAZOR_CLAW); Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Buneary used Fling!");
if (ability != ABILITY_KLUTZ) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
}
}
SINGLE_BATTLE_TEST("Fling's thrown item can be regained with Recycle")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_RECYCLE);}
TURN { MOVE(player, MOVE_FLING);}
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
MESSAGE("Wobbuffet used Recycle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_RECYCLE, player);
MESSAGE("Wobbuffet found one Razor Claw!");
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost even when there is no target")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SELF_DESTRUCT].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
} WHEN {
TURN { MOVE(opponent, MOVE_SELF_DESTRUCT); MOVE(player, MOVE_FLING); SEND_OUT(opponent, 1); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Foe Wobbuffet used Self-Destruct!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SELF_DESTRUCT, opponent);
HP_BAR(player);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling - Item is lost when target protects itself")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_PROTECT].effect == EFFECT_PROTECT);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_RAZOR_CLAW); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_FLING);}
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Foe Wobbuffet used Protect!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent);
MESSAGE("Wobbuffet used Fling!");
MESSAGE("Foe Wobbuffet protected itself!");
MESSAGE("Wobbuffet used Fling!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling doesn't consume the item if pokemon is asleep/frozen/paralyzed")
{
u32 status;
u16 item;
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_RAZOR_CLAW; }
PARAMETRIZE {status = STATUS1_SLEEP_TURN(2); item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_PARALYSIS; item = ITEM_NONE; }
PARAMETRIZE {status = STATUS1_FREEZE; item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(item); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (status == STATUS1_FREEZE) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_FROZEN, TRUE)); }
} else if (status == STATUS1_PARALYSIS) {
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, FALSE)); }
TURN { MOVE(player, MOVE_FLING, WITH_RNG(RNG_PARALYSIS, TRUE)); }
} else {
TURN { MOVE(player, MOVE_FLING); }
TURN { MOVE(player, MOVE_FLING); }
}
} SCENE {
if (status == STATUS1_FREEZE) {
MESSAGE("Wobbuffet is frozen solid!");
MESSAGE("Wobbuffet was defrosted!");
}
else if (status == STATUS1_PARALYSIS) {
MESSAGE("Wobbuffet is paralyzed! It can't move!");
}
else {
MESSAGE("Wobbuffet is fast asleep.");
MESSAGE("Wobbuffet woke up!");
}
MESSAGE("Wobbuffet used Fling!");
if (item != ITEM_NONE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
} else {
MESSAGE("But it failed!");
}
} THEN {
EXPECT_EQ(player->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Fling applies special effects when throwing specific Items")
{
u16 item;
PARAMETRIZE {item = ITEM_FLAME_ORB; }
PARAMETRIZE {item = ITEM_LIGHT_BALL; }
PARAMETRIZE {item = ITEM_POISON_BARB; }
PARAMETRIZE {item = ITEM_TOXIC_ORB; }
PARAMETRIZE {item = ITEM_RAZOR_FANG; }
PARAMETRIZE {item = ITEM_KINGS_ROCK; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
switch (item)
{
case ITEM_FLAME_ORB:
{
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponent, STATUS1_BURN);
}
break;
case ITEM_LIGHT_BALL:
{
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
STATUS_ICON(opponent, STATUS1_PARALYSIS);
}
break;
case ITEM_POISON_BARB:
{
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, STATUS1_POISON);
}
break;
case ITEM_TOXIC_ORB:
{
MESSAGE("Foe Wobbuffet is badly poisoned!");
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
}
break;
case ITEM_RAZOR_FANG:
case ITEM_KINGS_ROCK:
{
MESSAGE("Foe Wobbuffet flinched!");
}
break;
}
}
}
SINGLE_BATTLE_TEST("Fling's secondary effects are blocked by Shield Dust")
{
u16 item;
PARAMETRIZE {item = ITEM_FLAME_ORB; }
PARAMETRIZE {item = ITEM_LIGHT_BALL; }
PARAMETRIZE {item = ITEM_POISON_BARB; }
PARAMETRIZE {item = ITEM_TOXIC_ORB; }
PARAMETRIZE {item = ITEM_RAZOR_FANG; }
PARAMETRIZE {item = ITEM_KINGS_ROCK; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SHIELD_DUST); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
switch (item)
{
case ITEM_FLAME_ORB:
{
NONE_OF {
MESSAGE("Foe Wobbuffet was burned!");
STATUS_ICON(opponent, STATUS1_BURN);
}
MESSAGE("The Flame Orb was used up...");
}
break;
case ITEM_LIGHT_BALL:
{
NONE_OF {
MESSAGE("Foe Wobbuffet is paralyzed! It may be unable to move!");
STATUS_ICON(opponent, STATUS1_PARALYSIS);
}
MESSAGE("The Light Ball was used up...");
}
break;
case ITEM_POISON_BARB:
{
NONE_OF {
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, STATUS1_POISON);
}
MESSAGE("The Poison Barb was used up...");
}
break;
case ITEM_TOXIC_ORB:
{
NONE_OF {
MESSAGE("Foe Wobbuffet is badly poisoned!");
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
}
MESSAGE("The Toxic Orb was used up...");
}
break;
case ITEM_RAZOR_FANG:
case ITEM_KINGS_ROCK:
{
NONE_OF {
MESSAGE("Foe Wobbuffet flinched!");
}
switch (item)
{
case ITEM_RAZOR_FANG:
MESSAGE("The Razor Fang was used up...");
break;
case ITEM_KINGS_ROCK:
MESSAGE("The King's Rock was used up...");
break;
}
}
break;
}
}
}
SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even if the trigger conditions are not met")
{
u16 item, effect;
u8 statId = 0;
u32 status1 = STATUS1_NONE;
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FREEZE; }
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
GIVEN {
ASSUME(gMovesInfo[MOVE_FLING].category == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET) { Item(item); Attack(1); }
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
MESSAGE("Wobbuffet used Fling!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
if (effect == HOLD_EFFECT_RESTORE_HP) {
if (item == ITEM_ORAN_BERRY) {
MESSAGE("Foe Wobbuffet's Oran Berry restored health!");
} else if (item == ITEM_SITRUS_BERRY) {
MESSAGE("Foe Wobbuffet's Sitrus Berry restored health!");
} else {
MESSAGE("Wobbuffet's Enigma Berry restored health!");
}
HP_BAR(opponent);
}
else if (effect == HOLD_EFFECT_RESTORE_PP) {
MESSAGE("Foe Wobbuffet's Leppa Berry restored Celebrate's PP!");
}
else if (status1 != STATUS1_NONE) {
if (status1 == STATUS1_BURN) {
MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
} else if (status1 == STATUS1_SLEEP) {
MESSAGE("Foe Wobbuffet's Chesto Berry woke it from its sleep!");
} else if (status1 == STATUS1_FREEZE) {
MESSAGE("Foe Wobbuffet's Aspear Berry defrosted it!");
} else if (status1 == STATUS1_FROSTBITE) {
MESSAGE("Foe Wobbuffet's Aspear Berry healed its frostbite!");
} else if (status1 == STATUS1_PARALYSIS) {
MESSAGE("Foe Wobbuffet's Cheri Berry cured paralysis!");
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
MESSAGE("Foe Wobbuffet's Pecha Berry cured poison!");
}
NOT STATUS_ICON(opponent, status1);
}
else if (statId != 0) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
if (statId == STAT_ATK) {
MESSAGE("Using Liechi Berry, the Attack of Foe Wobbuffet rose!");
} else if (statId == STAT_DEF) {
if (item == ITEM_GANLON_BERRY) {
MESSAGE("Using Ganlon Berry, the Defense of Foe Wobbuffet rose!");
} else {
MESSAGE("Using Kee Berry, the Defense of Foe Wobbuffet rose!");
}
} else if (statId == STAT_SPDEF) {
if (item == ITEM_APICOT_BERRY) {
MESSAGE("Using Apicot Berry, the Sp. Def of Foe Wobbuffet rose!");
} else {
MESSAGE("Using Maranga Berry, the Sp. Def of Foe Wobbuffet rose!");
}
} else if (statId == STAT_SPEED) {
MESSAGE("Using Salac Berry, the Speed of Foe Wobbuffet rose!");
} else if (statId == STAT_SPATK) {
MESSAGE("Using Petaya Berry, the Sp. Atk of Foe Wobbuffet rose!");
}
}
} THEN {
if (effect == HOLD_EFFECT_RESTORE_HP) {
EXPECT_EQ(opponent->hp, opponent->maxHP);
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
} else if (status1 != STATUS1_NONE) {
EXPECT_EQ(opponent->status1, STATUS1_NONE);
}
else if (statId != 0) {
EXPECT_EQ(opponent->statStages[statId], DEFAULT_STAT_STAGE + 1);
}
}
}
SINGLE_BATTLE_TEST("Fling deals damage based on items fling power")
{
s16 damage[2];
GIVEN {
ASSUME(gMovesInfo[MOVE_CRUNCH].power == 80);
ASSUME(gItemsInfo[ITEM_VENUSAURITE].flingPower == 80);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_VENUSAURITE); }
OPPONENT(SPECIES_REGIROCK);
} WHEN {
TURN { MOVE(player, MOVE_CRUNCH); }
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}