9797640dff
* consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
188 lines
7.8 KiB
C
188 lines
7.8 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TERA_BLAST].effect == EFFECT_TERA_BLAST);
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}
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SINGLE_BATTLE_TEST("Tera Blast changes from Normal-type to the user's Tera Type")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_TERA_BLAST].type == TYPE_NORMAL);
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_DARK); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Tera Blast has correct effectiveness for every Tera Type")
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{
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u32 species;
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u32 type;
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PARAMETRIZE { species = SPECIES_CHIKORITA; type = TYPE_FLYING; }
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PARAMETRIZE { species = SPECIES_CHIKORITA; type = TYPE_POISON; }
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PARAMETRIZE { species = SPECIES_CHIKORITA; type = TYPE_FIRE; }
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PARAMETRIZE { species = SPECIES_CHIKORITA; type = TYPE_BUG; }
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PARAMETRIZE { species = SPECIES_CHIKORITA; type = TYPE_ICE; }
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PARAMETRIZE { species = SPECIES_CYNDAQUIL; type = TYPE_GROUND; }
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PARAMETRIZE { species = SPECIES_CYNDAQUIL; type = TYPE_ROCK; }
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PARAMETRIZE { species = SPECIES_CYNDAQUIL; type = TYPE_WATER; }
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PARAMETRIZE { species = SPECIES_GASTLY; type = TYPE_NORMAL; }
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PARAMETRIZE { species = SPECIES_GASTLY; type = TYPE_GHOST; }
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PARAMETRIZE { species = SPECIES_GASTLY; type = TYPE_PSYCHIC; }
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PARAMETRIZE { species = SPECIES_TOTODILE; type = TYPE_GRASS; }
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PARAMETRIZE { species = SPECIES_TOTODILE; type = TYPE_ELECTRIC; }
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PARAMETRIZE { species = SPECIES_DRATINI; type = TYPE_DRAGON; }
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PARAMETRIZE { species = SPECIES_DRATINI; type = TYPE_FAIRY; }
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PARAMETRIZE { species = SPECIES_SNEASEL; type = TYPE_FIGHTING; }
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PARAMETRIZE { species = SPECIES_SNEASEL; type = TYPE_STEEL; }
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PARAMETRIZE { species = SPECIES_ABRA; type = TYPE_DARK; }
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_CHIKORITA].types[0] == TYPE_GRASS);
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ASSUME(gSpeciesInfo[SPECIES_CHIKORITA].types[1] == TYPE_GRASS);
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ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[0] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_CYNDAQUIL].types[1] == TYPE_FIRE);
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ASSUME(gSpeciesInfo[SPECIES_GASTLY].types[0] == TYPE_GHOST);
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ASSUME(gSpeciesInfo[SPECIES_GASTLY].types[1] == TYPE_POISON);
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ASSUME(gSpeciesInfo[SPECIES_TOTODILE].types[0] == TYPE_WATER);
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ASSUME(gSpeciesInfo[SPECIES_TOTODILE].types[1] == TYPE_WATER);
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ASSUME(gSpeciesInfo[SPECIES_DRATINI].types[0] == TYPE_DRAGON);
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ASSUME(gSpeciesInfo[SPECIES_DRATINI].types[1] == TYPE_DRAGON);
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ASSUME(gSpeciesInfo[SPECIES_SNEASEL].types[0] == TYPE_DARK);
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ASSUME(gSpeciesInfo[SPECIES_SNEASEL].types[1] == TYPE_ICE);
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ASSUME(gSpeciesInfo[SPECIES_ABRA].types[0] == TYPE_PSYCHIC);
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ASSUME(gSpeciesInfo[SPECIES_ABRA].types[1] == TYPE_PSYCHIC);
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PLAYER(SPECIES_WOBBUFFET) { TeraType(type); }
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OPPONENT(species);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
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} SCENE {
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if (species == SPECIES_GASTLY && type == TYPE_NORMAL)
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MESSAGE("It doesn't affect Foe Gastly…");
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else
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Tera Blast becomes a physical move if the user is Terastallized and has a higher Attack stat", s16 damage)
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{
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bool32 tera;
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PARAMETRIZE { tera = GIMMICK_NONE; }
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PARAMETRIZE { tera = GIMMICK_TERA; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_NORMAL); Attack(100); SpAttack(50); }
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OPPONENT(SPECIES_WOBBUFFET) { Defense(200); SpDefense(200); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: tera); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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// Since Wobbuffett has equal defenses, Tera Blast should do 1.5x more damage
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// from gaining STAB and an additional 2.0x damage from using its highest
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// attacking stat.
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EXPECT_MUL_EQ(results[0].damage, UQ_4_12(3.0), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast lowers both offensive stats")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Attack fell!");
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MESSAGE("Wobbuffet's Sp. Atk fell!");
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast has 100 BP and a one-time 1.2x boost")
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{
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s16 damage[3];
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST); MOVE(opponent, MOVE_RECOVER); }
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
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TURN { MOVE(player, MOVE_WORK_UP); }
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TURN { MOVE(player, MOVE_TERA_BLAST); }
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} SCENE {
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// turn 1
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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// turn 2
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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// turn 4
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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HP_BAR(opponent, captureDamage: &damage[2]);
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} THEN {
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// 80 BP to 120 BP (100 * 1.2) boost upon Terastallizing
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EXPECT_MUL_EQ(damage[0], UQ_4_12(1.50), damage[1]);
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// 120 BP to 100 BP after Stellar boost expended
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EXPECT_MUL_EQ(damage[2], UQ_4_12(1.20), damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast is super-effective on Stellar-type Pokemon")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Stellar-type Tera Blast activates a Stellar-type Pokemon's Weakness Policy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { TeraType(TYPE_STELLAR); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WEAKNESS_POLICY); TeraType(TYPE_NORMAL); }
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
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} SCENE {
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MESSAGE("Wobbuffet used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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MESSAGE("It's super effective!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Flying-type Tera Blast does not have its priority boosted by Gale Wings")
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{
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GIVEN {
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); TeraType(TYPE_FLYING); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); MOVE(opponent, MOVE_QUICK_ATTACK); }
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} SCENE {
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MESSAGE("Foe Wobbuffet used Quick Attack!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, opponent);
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MESSAGE("Talonflame used Tera Blast!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
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}
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}
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