58b03cb3bd
* Implemented a CannotUseItemsInBattle function This fucntion is the result of merging CannotUseBagBattleItem and CannotUsePartyBattleItem. No reason to split the work between 2 functions when you can do it all with just 1. Misc. Changes: -Turned most of the if statements inside the function into "else if" statements for performance reasons. -Refactored how the local variable "cannotUse" was used turning it into a bool. * Made CannotUseItemsInBattle use a switch statement Misc. Changes: -Removed pointless parentheses from case EFFECT_ITEM_SET_FOCUS_ENERGY -Removed pointless i loop variable from case EFFECT_ITEM_INCREASE_ALL_STATS and replaced a hardcoded 1 in its for loop. -Turned the i loop variable declared at the top of the function into a u32 variable -Removed pointless comments. The EFFECT_ITEM constants are readable enough to convey what sort of items they affect. --------- Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
58 lines
2 KiB
C
58 lines
2 KiB
C
#ifndef GUARD_ITEM_USE_H
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#define GUARD_ITEM_USE_H
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void ItemUseOutOfBattle_Mail(u8);
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void ItemUseOutOfBattle_Bike(u8);
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void ItemUseOutOfBattle_Rod(u8);
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void ItemUseOutOfBattle_Itemfinder(u8);
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void ItemUseOutOfBattle_PokeblockCase(u8);
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void ItemUseOutOfBattle_CoinCase(u8);
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void ItemUseOutOfBattle_PowderJar(u8);
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void ItemUseOutOfBattle_SSTicket(u8);
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void ItemUseOutOfBattle_WailmerPail(u8);
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void ItemUseOutOfBattle_Medicine(u8);
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void ItemUseOutOfBattle_AbilityCapsule(u8);
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void ItemUseOutOfBattle_AbilityPatch(u8);
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void ItemUseOutOfBattle_ResetEVs(u8);
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void ItemUseOutOfBattle_ReduceEV(u8);
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void ItemUseOutOfBattle_SacredAsh(u8);
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void ItemUseOutOfBattle_PPRecovery(u8);
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void ItemUseOutOfBattle_PPUp(u8);
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void ItemUseOutOfBattle_RareCandy(u8);
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void ItemUseOutOfBattle_TMHM(u8);
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void ItemUseOutOfBattle_Repel(u8);
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void ItemUseOutOfBattle_Lure(u8);
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void ItemUseOutOfBattle_EscapeRope(u8);
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void ItemUseOutOfBattle_BlackWhiteFlute(u8);
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void ItemUseOutOfBattle_EvolutionStone(u8);
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void ItemUseOutOfBattle_Berry(u8);
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void ItemUseOutOfBattle_EnigmaBerry(u8);
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void ItemUseOutOfBattle_FormChange(u8);
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void ItemUseOutOfBattle_FormChange_ConsumedOnUse(u8);
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void ItemUseOutOfBattle_RotomCatalog(u8);
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void ItemUseOutOfBattle_ZygardeCube(u8);
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void ItemUseOutOfBattle_Fusion(u8);
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void ItemUseOutOfBattle_Honey(u8);
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void ItemUseOutOfBattle_CannotUse(u8);
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void ItemUseOutOfBattle_ExpShare(u8);
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void ItemUseInBattle_BagMenu(u8 taskId);
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void ItemUseInBattle_PartyMenu(u8 taskId);
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void ItemUseInBattle_PartyMenuChooseMove(u8 taskId);
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void Task_UseDigEscapeRopeOnField(u8 taskId);
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u8 CanUseDigOrEscapeRopeOnCurMap(void);
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u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
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void FieldUseFunc_VsSeeker(u8 taskId);
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void Task_ItemUse_CloseMessageBoxAndReturnToField_VsSeeker(u8 taskId);
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enum {
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BALL_THROW_UNABLE_TWO_MONS,
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BALL_THROW_UNABLE_NO_ROOM,
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BALL_THROW_UNABLE_SEMI_INVULNERABLE,
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BALL_THROW_ABLE,
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BALL_THROW_UNABLE_DISABLED_FLAG,
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};
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bool32 CanThrowBall(void);
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bool32 CannotUseItemsInBattle(u16 itemId, struct Pokemon *mon);
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#endif // GUARD_ITEM_USE_H
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