sovereignx/test/battle/form_change/primal_reversion.c
LOuroboros a64e1c63c1
Move data unification (#3999)
* Made gBattleMoves handle the InGame name and description of battle moves
No more multiple arrays in separate, individual files.

Note:
-Keep an eye on Task_LearnedMove.

* Reintroduced move names

Misc:
-Fixed Trick-or-Treat and Light of Ruin's expanded names.
-Introduced a new field for Z-Move names, and a constant for their name length.
-Added a few TODOs to GetBattleMoveName.
-Updated GetMaxMoveName and GetZMoveName. There's no reason not to let GetBattleMoveName handle everything on its own.

* Updated GetBattleMoveName to handle Z-Move Names

Misc:
-Removed pointless TODO about MOVE_NAME_LENGTH.
 -The compiler doesn't allow to have a move name with a value higher than MOVE_NAME_LENGTH, therefore it's pointless to worry about it.

* Fixed a couple of expanded move names

* Removed zMoveName variable of struct BattleMove and extended the name variable's size

* Ditched no longer used MOVE_NAME_LENGTH constant

* Corrected the names of the max moves
I should have done this after updating the size of the name variable of the struct BattleMove, but I didn't think about it at all until Cancer Fairy indirectly gave me the idea.

* Fixed U-turn's name

* Brought back MOVE_NAME_LENGTH
I think it doesn't make sense to have a Z_MOVE_NAME_LENGTH because the length in question is used for all battle moves, not just the Z-Moves.

* Introduced a union for Move/Z-Move names in the struct BattleMove

* Fixed the union for gBattleMoves move names
Also updated GetBattleMoveName to properly handle Max Move names.
Also also renamed the "zMoveName" variable to "bigMoveName" which better reflects its purpose. Z-Move names weren't the only thing it covered, since it also handles Max Move names.

* Removed deprecated GetZMoveName and GetMaxMoveName

* Reintroduced mention to gMoveNames in sGFRomHeader

* Fixed move names and ported move descriptions

* Fused the struct ContestMove into the struct BattleMove

* Removed no longer used Z_MOVE_NAME_LENGTH constant

* Renamed the struct BattleMove's bigMoveName variable and introduced macros to prettify move names

* Reintroduced the contest parameters for Pokémon moves

* Renamed gBattleMoves to gMovesInfo
This is consistent with gSpeciesInfo, the array that contains most of the species data.

* Renamed the BattleMove struct to MovesInfo
This is consistent with the struct SpeciesInfo, which contains the variables used by the gSpeciesInfo array.

* Removed empty lines separating battle params from contest params in gMovesInfo

* Renamed MovesInfo to MoveInfo

* Added Cancer Fairy's HANDLE_EXPANDED_MOVE_NAME macro
Used to handle moves with expanded names in a more comfortable manner.
Also fixed Trick-or-Treat's expanded name.

* Renamed GetBattleMoveName to GetMoveName

* Added a comment pointing out that the shared move descriptions are shared move descriptions

* Re-aligned one of the escape characters of CHECK_MOVE_FLAG

* Renamed the battle_moves.h file to moves_info.h instead for consistency's sake

* Applied Eduardo's adjustments

* Using compound string for regular move names as well, saving 1180 bytes and making their use consistent
* Move description formatting

* Updated Pursuit test after merge

* Renamed the BATTLE_CATEGORY constants to DAMAGE_CATEGORY

---------

Co-authored-by: Nephrite <thechurchofcage@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
2024-01-29 08:51:32 -03:00

216 lines
8.5 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Primal reversion happens for Groudon only when holding Red Orb")
{
u16 heldItem;
PARAMETRIZE { heldItem = ITEM_NONE;}
PARAMETRIZE { heldItem = ITEM_RED_ORB;}
PARAMETRIZE { heldItem = ITEM_BLUE_ORB;}
GIVEN {
PLAYER(SPECIES_GROUDON) { Item(heldItem); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
if (heldItem == ITEM_RED_ORB) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
}
else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
}
}
} THEN {
if (heldItem == ITEM_RED_ORB) {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
else {
EXPECT_EQ(player->species, SPECIES_GROUDON);
}
}
}
SINGLE_BATTLE_TEST("Primal reversion happens for Kyogre only when holding Blue Orb")
{
u16 heldItem;
PARAMETRIZE { heldItem = ITEM_NONE;}
PARAMETRIZE { heldItem = ITEM_RED_ORB;}
PARAMETRIZE { heldItem = ITEM_BLUE_ORB;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_KYOGRE) { Item(heldItem); }
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
if (heldItem == ITEM_BLUE_ORB) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponent);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
}
else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponent);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
}
}
} THEN {
if (heldItem == ITEM_BLUE_ORB) {
EXPECT_EQ(opponent->species, SPECIES_KYOGRE_PRIMAL);
}
else {
EXPECT_EQ(opponent->species, SPECIES_KYOGRE);
}
}
}
DOUBLE_BATTLE_TEST("Primal reversion's order is determined by Speed - opponent faster")
{
GIVEN {
PLAYER(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(5); };
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(15); };
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(10); }
OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(20); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentRight);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerRight);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentLeft);
MESSAGE("Foe Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerLeft);
MESSAGE("Kyogre's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(playerLeft->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(opponentLeft->species, SPECIES_GROUDON_PRIMAL);
EXPECT_EQ(opponentRight->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(playerRight->species, SPECIES_GROUDON_PRIMAL);
}
}
DOUBLE_BATTLE_TEST("Primal reversion's order is determined by Speed - player faster")
{
GIVEN {
PLAYER(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(20); };
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(30); };
OPPONENT(SPECIES_GROUDON) { Item(ITEM_RED_ORB); Speed(10); }
OPPONENT(SPECIES_KYOGRE) { Item(ITEM_BLUE_ORB); Speed(2); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerRight);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, playerLeft);
MESSAGE("Kyogre's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentLeft);
MESSAGE("Foe Groudon's Primal Reversion! It reverted to its primal form!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, opponentRight);
MESSAGE("Foe Kyogre's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(playerLeft->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(opponentLeft->species, SPECIES_GROUDON_PRIMAL);
EXPECT_EQ(opponentRight->species, SPECIES_KYOGRE_PRIMAL);
EXPECT_EQ(playerRight->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a mon is sent out after a mon is fainted")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
PLAYER(SPECIES_WOBBUFFET) {HP(1); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet fainted!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a mon is switched in")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a switch-in caused by Eject Button")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
ASSUME(gItemsInfo[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
PLAYER(SPECIES_WOBBUFFET) {Item(ITEM_EJECT_BUTTON); }
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); SEND_OUT(player, 1); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet is switched out with the Eject Button!");
MESSAGE("Go! Groudon!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after a switch-in caused by Red Card")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].power != 0);
ASSUME(gItemsInfo[ITEM_RED_CARD].holdEffect == HOLD_EFFECT_RED_CARD);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_RED_CARD); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Wobbuffet held up its Red Card against Wobbuffet!");
MESSAGE("Groudon was dragged out!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}
SINGLE_BATTLE_TEST("Primal reversion happens after the entry hazards damage")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SPIKES].effect == EFFECT_SPIKES);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SPIKES); }
TURN { MOVE(opponent, MOVE_SPIKES); SWITCH(player, 1);}
} SCENE {
MESSAGE("Go! Groudon!");
HP_BAR(player);
MESSAGE("Groudon is hurt by spikes!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}