sovereignx/test/battle/status1
ghoulslash 353915ef64
Add various tests, add RNG_RANDOM_TARGET (#5438)
* burn dmg test depends on config

* burn and frostbite tests use B_BURN_DAMAGE config for denom val

* update kings shield test with config

* add RNG_RANDOM_TARGET, use SetRandomTarget in HandleAction_UseMove target acquisition, update uproar test to PASSES_RANDOMLY since test will fail if you target the soundproof voltorb. Slightly faster UproarWakeUpCheck

* add sticky web+contrary test

* add EXPECT_EQ to contrary+sticky web test

* Update src/battle_script_commands.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update src/battle_util.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* Update test/battle/move_effect/uproar.c

Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>

* fix test

* syntax fix

---------

Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2024-10-11 23:47:46 +02:00
..
bad_poison.c Test improvements (#3408) 2023-10-12 12:14:07 +02:00
burn.c Add various tests, add RNG_RANDOM_TARGET (#5438) 2024-10-11 23:47:46 +02:00
freeze.c Move data unification (#3999) 2024-01-29 08:51:32 -03:00
frostbite.c Add various tests, add RNG_RANDOM_TARGET (#5438) 2024-10-11 23:47:46 +02:00
paralysis.c Remove Duplicate ai code from battle_ai_util.c (#4883) 2024-07-03 10:48:31 +02:00
poison.c Test improvements (#3408) 2023-10-12 12:14:07 +02:00
sleep.c Remove Duplicate ai code from battle_ai_util.c (#4883) 2024-07-03 10:48:31 +02:00