sovereignx/include/battle_scripts.h
Papa Cancer cfd50eb65a Grassy Terrain + minor fixes
Includes strings for all
Fixes:
・Psychic Terrain blocks priority if the TARGET is grounded, not the user
・Psychic Terrain no longer targets an opponent
・Terrains no longer boost (or nerf, for Misty) the power of certain moves if the affect mon is semi-invulnerable
・Small fix: Meteor Mash corrected to being a physical attack
2019-03-02 22:52:43 +00:00

302 lines
15 KiB
C

#ifndef GUARD_BATTLE_SCRIPTS_H
#define GUARD_BATTLE_SCRIPTS_H
extern const u8 BattleScript_HitFromCritCalc[];
extern const u8 BattleScript_MoveEnd[];
extern const u8 BattleScript_MakeMoveMissed[];
extern const u8 BattleScript_PrintMoveMissed[];
extern const u8 BattleScript_MoveMissedPause[];
extern const u8 BattleScript_MoveMissed[];
extern const u8 BattleScript_ButItFailed[];
extern const u8 BattleScript_StatUp[];
extern const u8 BattleScript_StatDown[];
extern const u8 BattleScript_AlreadyAtFullHp[];
extern const u8 BattleScript_PresentHealTarget[];
extern const u8 BattleScript_MoveUsedMustRecharge[];
extern const u8 BattleScript_FaintAttacker[];
extern const u8 BattleScript_FaintTarget[];
extern const u8 BattleScript_GiveExp[];
extern const u8 BattleScript_HandleFaintedMon[];
extern const u8 BattleScript_LocalTrainerBattleWon[];
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
extern const u8 BattleScript_LocalBattleWonReward[];
extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
extern const u8 BattleScript_FlushMessageBox[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
extern const u8 BattleScript_SmokeBallEscape[];
extern const u8 BattleScript_RanAwayUsingMonAbility[];
extern const u8 BattleScript_GotAwaySafely[];
extern const u8 BattleScript_WildMonFled[];
extern const u8 BattleScript_PrintCantRunFromTrainer[];
extern const u8 BattleScript_PrintFailedToRunString[];
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
extern const u8 BattleScript_PrintFullBox[];
extern const u8 BattleScript_ActionSwitch[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
extern const u8 BattleScript_RainContinuesOrEnds[];
extern const u8 BattleScript_DamagingWeatherContinues[];
extern const u8 BattleScript_SandStormHailEnds[];
extern const u8 BattleScript_SunlightContinues[];
extern const u8 BattleScript_SunlightFaded[];
extern const u8 BattleScript_OverworldWeatherStarts[];
extern const u8 BattleScript_SideStatusWoreOff[];
extern const u8 BattleScript_SafeguardProtected[];
extern const u8 BattleScript_SafeguardEnds[];
extern const u8 BattleScript_LeechSeedTurnDrain[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
extern const u8 BattleScript_SuccessForceOut[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
extern const u8 BattleScript_SelectingDisabledMove[];
extern const u8 BattleScript_DisabledNoMore[];
extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_DmgHazardsOnAttacker[];
extern const u8 BattleScript_DmgHazardsOnTarget[];
extern const u8 BattleScript_DmgHazardsOnFaintedBattler[];
extern const u8 BattleScript_PerishSongTakesLife[];
extern const u8 BattleScript_PerishSongCountGoesDown[];
extern const u8 BattleScript_AllStatsUp[];
extern const u8 BattleScript_RapidSpinAway[];
extern const u8 BattleScript_WrapFree[];
extern const u8 BattleScript_LeechSeedFree[];
extern const u8 BattleScript_SpikesFree[];
extern const u8 BattleScript_MonTookFutureAttack[];
extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
extern const u8 BattleScript_SelectingTormentedMove[];
extern const u8 BattleScript_MoveUsedIsTormented[];
extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
extern const u8 BattleScript_MoveUsedIsTaunted[];
extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_DefSpDefDown[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
extern const u8 BattleScript_EnduredMsg[];
extern const u8 BattleScript_OneHitKOMsg[];
extern const u8 BattleScript_SAtkDown2[];
extern const u8 BattleScript_FocusPunchSetUp[];
extern const u8 BattleScript_MoveUsedIsAsleep[];
extern const u8 BattleScript_MoveUsedWokeUp[];
extern const u8 BattleScript_MonWokeUpInUproar[];
extern const u8 BattleScript_PoisonTurnDmg[];
extern const u8 BattleScript_BurnTurnDmg[];
extern const u8 BattleScript_MoveUsedIsFrozen[];
extern const u8 BattleScript_MoveUsedUnfroze[];
extern const u8 BattleScript_DefrostedViaFireMove[];
extern const u8 BattleScript_MoveUsedIsParalyzed[];
extern const u8 BattleScript_MoveUsedFlinched[];
extern const u8 BattleScript_PrintUproarOverTurns[];
extern const u8 BattleScript_ThrashConfuses[];
extern const u8 BattleScript_MoveUsedIsConfused[];
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
extern const u8 BattleScript_WrapEnds[];
extern const u8 BattleScript_MoveUsedIsInLove[];
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];
extern const u8 BattleScript_MoveEffectBurn[];
extern const u8 BattleScript_MoveEffectFreeze[];
extern const u8 BattleScript_MoveEffectParalysis[];
extern const u8 BattleScript_MoveEffectUproar[];
extern const u8 BattleScript_MoveEffectToxic[];
extern const u8 BattleScript_MoveEffectPayDay[];
extern const u8 BattleScript_MoveEffectWrap[];
extern const u8 BattleScript_MoveEffectConfusion[];
extern const u8 BattleScript_MoveEffectRecoil[];
extern const u8 BattleScript_DoRecoil33[];
extern const u8 BattleScript_Recoil33End[];
extern const u8 BattleScript_ItemSteal[];
extern const u8 BattleScript_DrizzleActivates[];
extern const u8 BattleScript_SpeedBoostActivates[];
extern const u8 BattleScript_TraceActivates[];
extern const u8 BattleScript_RainDishActivates[];
extern const u8 BattleScript_SandstreamActivates[];
extern const u8 BattleScript_ShedSkinActivates[];
extern const u8 BattleScript_WeatherFormChanges[];
extern const u8 BattleScript_WeatherFormChangesLoop[];
extern const u8 BattleScript_CastformChange[];
extern const u8 BattleScript_IntimidateActivatesEnd3[];
extern const u8 BattleScript_IntimidateActivates[];
extern const u8 BattleScript_DroughtActivates[];
extern const u8 BattleScript_TookAttack[];
extern const u8 BattleScript_SturdyPreventsOHKO[];
extern const u8 BattleScript_DampStopsExplosion[];
extern const u8 BattleScript_MoveHPDrain_PPLoss[];
extern const u8 BattleScript_MoveHPDrain[];
extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
extern const u8 BattleScript_MonMadeMoveUseless[];
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
extern const u8 BattleScript_FlashFireBoost[];
extern const u8 BattleScript_AbilityNoStatLoss[];
extern const u8 BattleScript_BRNPrevention[];
extern const u8 BattleScript_PRLZPrevention[];
extern const u8 BattleScript_PSNPrevention[];
extern const u8 BattleScript_ObliviousPreventsAttraction[];
extern const u8 BattleScript_FlinchPrevention[];
extern const u8 BattleScript_OwnTempoPrevents[];
extern const u8 BattleScript_SoundproofProtected[];
extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
extern const u8 BattleScript_StickyHoldActivates[];
extern const u8 BattleScript_ColorChangeActivates[];
extern const u8 BattleScript_RoughSkinActivates[];
extern const u8 BattleScript_CuteCharmActivates[];
extern const u8 BattleScript_ApplySecondaryEffect[];
extern const u8 BattleScript_SynchronizeActivates[];
extern const u8 BattleScript_NoItemSteal[];
extern const u8 BattleScript_AbilityCuredStatus[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
extern const u8 BattleScript_MoveUsedLoafingAround[];
extern const u8 BattleScript_IgnoresAndFallsAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_SubstituteFade[];
extern const u8 BattleScript_BerryCurePrlzEnd2[];
extern const u8 BattleScript_BerryCureParRet[];
extern const u8 BattleScript_BerryCurePsnEnd2[];
extern const u8 BattleScript_BerryCurePsnRet[];
extern const u8 BattleScript_BerryCureBrnEnd2[];
extern const u8 BattleScript_BerryCureBrnRet[];
extern const u8 BattleScript_BerryCureFrzEnd2[];
extern const u8 BattleScript_BerryCureFrzRet[];
extern const u8 BattleScript_BerryCureSlpEnd2[];
extern const u8 BattleScript_BerryCureSlpRet[];
extern const u8 BattleScript_BerryCureConfusionEnd2[];
extern const u8 BattleScript_BerryCureConfusionRet[];
extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
extern const u8 BattleScript_BerryCureChosenStatusRet[];
extern const u8 BattleScript_WhiteHerbEnd2[];
extern const u8 BattleScript_WhiteHerbRet[];
extern const u8 BattleScript_ItemHealHP_RemoveItem[];
extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
extern const u8 BattleScript_ArenaTurnBeginning[];
extern const u8 BattleScript_82DB881[];
extern const u8 BattleScript_ArenaDoJudgment[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
extern const u8 BattleScript_PrintPlayerForfeited[];
extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];
extern const u8 BattleScript_SuccessBallThrow[];
extern const u8 BattleScript_WallyBallThrow[];
extern const u8 BattleScript_ShakeBallThrow[];
extern const u8 BattleScript_TrainerBallBlock[];
extern const u8 BattleScript_RunByUsingItem[];
extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_EmbargoEndTurn[];
extern const u8 BattleScript_MagnetRiseEndTurn[];
extern const u8 BattleScript_TelekinesisEndTurn[];
extern const u8 BattleScript_HealBlockEndTurn[];
extern const u8 BattleScript_AquaRingHeal[];
extern const u8 BattleScript_AuroraVeilEnds[];
extern const u8 BattleScript_LuckyChantEnds[];
extern const u8 BattleScript_TailwindEnds[];
extern const u8 BattleScript_TrickRoomEnds[];
extern const u8 BattleScript_WonderRoomEnds[];
extern const u8 BattleScript_MagicRoomEnds[];
extern const u8 BattleScript_ElectricTerrainEnds[];
extern const u8 BattleScript_MistyTerrainEnds[];
extern const u8 BattleScript_GrassyTerrainEnds[];
extern const u8 BattleScript_PsychicTerrainEnds[];
extern const u8 BattleScript_MudSportEnds[];
extern const u8 BattleScript_WaterSportEnds[];
extern const u8 BattleScript_SturdiedMsg[];
extern const u8 BattleScript_GravityEnds[];
extern const u8 BattleScript_MoveStatDrain[];
extern const u8 BattleScript_MoveStatDrain_PPLoss[];
extern const u8 BattleScript_TargetAbilityStatRaise[];
extern const u8 BattleScript_AngryPointActivates[];
extern const u8 BattleScript_AttackerAbilityStatRaise[];
extern const u8 BattleScript_AttackerAbilityStatRaiseEnd3[];
extern const u8 BattleScript_PoisonHealActivates[];
extern const u8 BattleScript_BadDreamsActivates[];
extern const u8 BattleScript_SwitchInAbilityMsg[];
extern const u8 BattleScript_ToxicSpikesPoisoned[];
extern const u8 BattleScript_ToxicSpikesAbsorbed[];
extern const u8 BattleScript_StickyWebOnSwitchIn[];
extern const u8 BattleScript_SolarPowerActivates[];
extern const u8 BattleScript_CursedBodyActivates[];
extern const u8 BattleScript_MummyActivates[];
extern const u8 BattleScript_WeakArmorActivates[];
extern const u8 BattleScript_FellStingerRaisesStat[];
extern const u8 BattleScript_SnowWarningActivates[];
extern const u8 BattleScript_HarvestActivates[];
extern const u8 BattleScript_ImposterActivates[];
extern const u8 BattleScript_SelectingNotAllowedMoveAssaultVest[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravity[];
extern const u8 BattleScript_MoveUsedGravityPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveGravityInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveHealBlock[];
extern const u8 BattleScript_MoveUsedHealBlockPrevents[];
extern const u8 BattleScript_SelectingNotAllowedMoveHealBlockInPalace[];
extern const u8 BattleScript_ToxicSpikesFree[];
extern const u8 BattleScript_StickyWebFree[];
extern const u8 BattleScript_StealthRockFree[];
extern const u8 BattleScript_MegaEvolution[];
extern const u8 BattleScript_MoveEffectRecoilWithStatus[];
extern const u8 BattleScript_EffectWithChance[];
extern const u8 BattleScript_MoveEffectClearSmog[];
extern const u8 BattleScript_ForceRandomSwitch[];
extern const u8 BattleScript_SideStatusWoreOffReturn[];
extern const u8 BattleScript_MoveEffectSmackDown[];
extern const u8 BattleScript_MoveEffectFlameBurst[];
extern const u8 BattleScript_TrainerSlideMsgRet[];
extern const u8 BattleScript_TrainerSlideMsgEnd2[];
extern const u8 BattleScript_MoveEffectFeint[];
extern const u8 BattleScript_ProteanActivates[];
extern const u8 BattleScript_DazzlingProtected[];
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
extern const u8 BattleScript_MoveUsedPowder[];
extern const u8 BattleScript_SelectingNotAllowedBelch[];
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
extern const u8 BattleScript_PsychicSurgeActivates[];
extern const u8 BattleScript_GrassySurgeActivates[];
extern const u8 BattleScript_MistySurgeActivates[];
extern const u8 BattleScript_ElectricSurgeActivates[];
extern const u8 BattleScript_SpectralThiefSteal[];
extern const u8 BattleScript_StatUpMsg[];
extern const u8 BattleScript_DefiantActivates[];
extern const u8 BattleScript_PowderMoveNoEffect[];
extern const u8 BattleScript_GrassyTerrainLoop[];
#endif // GUARD_BATTLE_SCRIPTS_H