ff0aed31b3
* Removed EFFECT_HURRICANE in favor of using EFFECT_THUNDER * Added EFFECT_BLIZZARD * Helping the IDE a little * Added EFFECT_RAIN_ALWAYS_HIT for Forces of Nature moves * Removed MOVE_SELF_DESTRUCT and MOVE_EXPLOSION hardcoding * Removed EFFECT_FRUSTRATION hardcoding MOVE_SELF_DESTRUCT * Cleaned up sPoints_MoveEffect * Removed MOVE_AURA_WHEEL and MOVE_PRESENT hardcoding * Fixed compile
38 lines
969 B
C
38 lines
969 B
C
#ifndef GUARD_Z_MOVE_EFFECTS_H
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#define GUARD_Z_MOVE_EFFECTS_H
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#define Z_EFFECT_NONE 0
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#define Z_EFFECT_RESET_STATS 1
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#define Z_EFFECT_ALL_STATS_UP_1 2
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#define Z_EFFECT_BOOST_CRITS 3
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#define Z_EFFECT_FOLLOW_ME 4
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#define Z_EFFECT_CURSE 5
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#define Z_EFFECT_RECOVER_HP 6
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#define Z_EFFECT_RESTORE_REPLACEMENT_HP 7
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#define Z_EFFECT_ATK_UP_1 8
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#define Z_EFFECT_DEF_UP_1 9
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#define Z_EFFECT_SPD_UP_1 10
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#define Z_EFFECT_SPATK_UP_1 11
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#define Z_EFFECT_SPDEF_UP_1 12
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#define Z_EFFECT_ACC_UP_1 13
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#define Z_EFFECT_EVSN_UP_1 14
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#define Z_EFFECT_ATK_UP_2 15
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#define Z_EFFECT_DEF_UP_2 16
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#define Z_EFFECT_SPD_UP_2 17
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#define Z_EFFECT_SPATK_UP_2 18
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#define Z_EFFECT_SPDEF_UP_2 19
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#define Z_EFFECT_ACC_UP_2 20
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#define Z_EFFECT_EVSN_UP_2 21
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#define Z_EFFECT_ATK_UP_3 22
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#define Z_EFFECT_DEF_UP_3 23
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#define Z_EFFECT_SPD_UP_3 24
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#define Z_EFFECT_SPATK_UP_3 25
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#define Z_EFFECT_SPDEF_UP_3 26
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#define Z_EFFECT_ACC_UP_3 27
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#define Z_EFFECT_EVSN_UP_3 28
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#endif // GUARD_Z_MOVE_EFFECTS_H
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