sovereignx/include/constants/battle_anim.h
2018-10-22 10:36:43 -04:00

421 lines
30 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
#define GUARD_CONSTANTS_BATTLE_ANIM_H
// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
// Particle ids.
#define ANIM_SPRITES_START 10000
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4) // ?
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7) // rename???
#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) // unused?
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) // unused?
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19) // ANIM_TAG_UNUSED_GLASS
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21) // ANIM_TAG_UNUSED_HIT (_1?)
#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22) // ANIM_TAG_UNUSED_HIT_2
#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23) // ANIM_TAG_UNUSED_BLUE_SHARDS
#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24) // ANIM_TAG_UNUSED_CLOSING_EYE
#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25) // ANIM_TAG_UNUSED_WAVING_HAND
#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // ANIM_TAG_UNUSED_HIT_DUPLICATE
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) // ANIM_TAG_LEER
#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28) // ANIM_TAG_UNUSED_BLUE_BURST
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32) // ANIM_TAG_UNUSED_BUBBLE_BURST
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34) // ANIM_TAG_UNUSED_SPINNING_FIRE
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) // ANIM_TAG_FIRE_PLUME
#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36) // ANIM_TAG_UNUSED_LIGHTNING
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38) // ANIM_TAG_UNUSED_CLAW_SLASH
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40) // ANIM_TAG_UNUSED_SCRATCH
#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41) // ANIM_TAG_UNUSED_SCRATCH_2
#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // ANIM_TAG_UNUSED_BUBBLE_BURST_2
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44) // ANIM_TAG_UNUSED_GLASS_2
#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45) // ANIM_TAG_UNUSED_PINK_HEART
#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46) // ANIM_TAG_UNUSED_SAP_DRIP
#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // ANIM_TAG_UNUSED_SAP_DRIP_2
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) // ANIM_TAG_SPARKLE_1
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) // ANIM_TAG_SPARKLE_2
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) // ANIM_TAG_HUMANOID_FOOT
#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51) // ANIM_TAG_UNUSED_MONSTER_FOOT
#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52) // ANIM_TAG_UNUSED_HUMANOID_HAND
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) // ANIM_TAG_NOISE_LINE
#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54) // ANIM_TAG_UNUSED_YELLOW_UNK
#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55) // ANIM_TAG_UNUSED_RED_FIST
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) // ANIM_TAG_SLAM_HIT
#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57) // ANIM_TAG_UNUSED_RING
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) // ANIM_TAG_ROCKS
#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59) // ANIM_TAG_UNUSED_Z
#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // ANIM_TAG_UNUSED_YELLOW_UNK_2
#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61) // ANIM_TAG_UNUSED_AIR_SLASH
#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) // ANIM_TAG_LEAF
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) // ANIM_TAG_FINGER
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) // ANIM_TAG_POISON_POWDER
#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // ANIM_TAG_UNUSED_BROWN_TRIANGLE
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) // ANIM_TAG_SLEEP_POWDER
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) // ANIM_TAG_STUN_SPORE
#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69) // ANIM_TAG_UNUSED_POWDER
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) // ANIM_TAG_SPARKLE_3
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) // ANIM_TAG_SPARKLE_4
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) // ANIM_TAG_MUSIC_NOTES
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) // ANIM_TAG_MUD_SAND
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) // ANIM_TAG_ALERT
#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76) // ANIM_TAG_UNUSED_BLUE_FLAMES
#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // ANIM_TAG_UNUSED_BLUE_FLAMES_2
#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78) // ANIM_TAG_UNUSED_SHOCK
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) // ANIM_TAG_SHOCK
#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80) // ANIM_TAG_UNUSED_BELL
#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81) // ANIM_TAG_UNUSED_PINK_GLOVE
#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82) // ANIM_TAG_UNUSED_BLUE_LINES
#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83) // ANIM_TAG_UNUSED_IMPACT
#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84) // ANIM_TAG_UNUSED_IMPACT_2
#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85) // ANIM_TAG_UNUSED_RETICLE
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) // ANIM_TAG_BREATH
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88) // ANIM_TAG_UNUSED_SNOWBALL
#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89) // ANIM_TAG_UNUSED_VINE
#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90) // ANIM_TAG_UNUSED_SWORD
#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91) // ANIM_TAG_UNUSED_CLAPPING
#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92) // ANIM_TAG_UNUSED_RED_TUBE
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) // ANIM_TAG_AMNESIA
#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94) // ANIM_TAG_UNUSED_STRING
#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95) // ANIM_TAG_UNUSED_PENCIL
#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96) // ANIM_TAG_UNUSED_PETAL
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98) // ANIM_TAG_UNUSED_WEB
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) // ANIM_TAG_COIN
#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101) // ANIM_TAG_UNUSED_CRACKED_EGG
#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102) // ANIM_TAG_UNUSED_HATCHED_EGG
#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103) // ANIM_TAG_UNUSED_FRESH_EGG
#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104) // ANIM_TAG_UNUSED_FANGS
#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105) // ANIM_TAG_UNUSED_EXPLOSION_2
#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106) // ANIM_TAG_UNUSED_EXPLOSION_3
#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107) // ANIM_TAG_UNUSED_WATER_DROPLET
#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // ANIM_TAG_UNUSED_WATER_DROPLET_2
#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109) // ANIM_TAG_UNUSED_SEED
#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110) // ANIM_TAG_UNUSED_SPROUT
#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111) // ANIM_TAG_UNUSED_RED_WAND
#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // ANIM_TAG_UNUSED_PURPLE_GREEN_UNK
#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113) // ANIM_TAG_UNUSED_WATER_COLUMN
#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114) // ANIM_TAG_UNUSED_MUD_UNK
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) // ANIM_TAG_RAIN_DROPS
#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116) // ANIM_TAG_UNUSED_FURY_SWIPES
#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117) // ANIM_TAG_UNUSED_VINE_2
#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118) // ANIM_TAG_UNUSED_TEETH
#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119) // ANIM_TAG_UNUSED_BONE
#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120) // ANIM_TAG_UNUSED_WHITE_BAG
#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121) // ANIM_TAG_UNUSED_UNKNOWN
#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122) // ANIM_TAG_UNUSED_PURPLE_CORAL
#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // ANIM_TAG_UNUSED_PURPLE_DROPLET
#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124) // ANIM_TAG_UNUSED_SHOCK_2
#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // ANIM_TAG_UNUSED_CLOSING_EYE_2
#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126) // ANIM_TAG_UNUSED_METAL_BALL
#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127) // ANIM_TAG_UNUSED_MONSTER_DOLL
#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128) // ANIM_TAG_UNUSED_WHIRLWIND
#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // ANIM_TAG_UNUSED_WHIRLWIND_2
#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130) // ANIM_TAG_UNUSED_EXPLOSION_4
#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131) // ANIM_TAG_UNUSED_EXPLOSION_5
#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132) // ANIM_TAG_UNUSED_TONGUE
#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133) // ANIM_TAG_UNUSED_SMOKE
#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134) // ANIM_TAG_UNUSED_SMOKE_2
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) // ANIM_TAG_IMPACT
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) // ANIM_TAG_CIRCLE_IMPACT
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) // ANIM_TAG_SCRATCH
#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138) // ANIM_TAG_CUT
#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139) // ANIM_TAG_SHARP_TEETH
#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140) // ANIM_TAG_RAINBOW_RINGS
#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141) // ANIM_TAG_ICE_CRYSTALS
#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142) // ANIM_TAG_ICE_SPIKES
#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143) // ANIM_TAG_HANDS_AND_FEET
#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144) // ANIM_TAG_MIST_CLOUD
#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145) // ANIM_TAG_CLAMP
#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146) // ANIM_TAG_BUBBLE
#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147) // ANIM_TAG_ORBS
#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148) // ANIM_TAG_WATER_IMPACT
#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149) // ANIM_TAG_WATER_ORB
#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150)
#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151)
#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152) // ANIM_TAG_SPIKES
#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153) // ANIM_TAG_HORN_HIT_2
#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154) // ANIM_TAG_AIR_WAVE_2
#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155) // ANIM_TAG_SMALL_BUBBLES
#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156) // ANIM_TAG_ROUND_SHADOW
#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157) // ANIM_TAG_SUNLIGHT
#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158) // ANIM_TAG_SPORE
#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159) // ANIM_TAG_FLOWER
#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160) // ANIM_TAG_RAZOR_LEAF
#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161) // ANIM_TAG_NEEDLE
#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162) // ANIM_TAG_WHIRLWIND_LINES
#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163) // ANIM_TAG_GOLD_RING
#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164) // ANIM_TAG_PURPLE_RING
#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165) // ANIM_TAG_BLUE_RING
#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166) // ANIM_TAG_GREEN_LIGHT_WALL
#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167) // ANIM_TAG_BLUE_LIGHT_WALL
#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168) // ANIM_TAG_RED_LIGHT_WALL
#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169) // ANIM_TAG_GRAY_LIGHT_WALL
#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170) // ANIM_TAG_ORANGE_LIGHT_WALL
#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171) // ANIM_TAG_BLACK_BALL_2
#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172) // ANIM_TAG_PURPLE_GAS_CLOUD
#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173) // ANIM_TAG_SPARK_H
#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174) // ANIM_TAG_YELLOW_STAR
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) // ANIM_TAG_LARGE_FRESH_EGG
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) // ANIM_TAG_SHADOW_BALL
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) // ANIM_TAG_LICK
#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178) // ANIM_TAG_UNUSED_VOID_LINES
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) // ANIM_TAG_STRING
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) // ANIM_TAG_STRING_DOT
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) // ANIM_TAG_WEB
#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182) // ANIM_TAG_UNUSED_LIGHTBULB
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) // ANIM_TAG_SLASH
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) // ANIM_TAG_FOCUS_ENERGY
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) // ANIM_TAG_SPHERE_TO_CUBE
#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186) // ANIM_TAG_TENDRILS
#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187)
#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188) // ANIM_TAG_WHITE_SHADOW
#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189) // ANIM_TAG_TEAL_ALERT
#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190)
#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191) // ANIM_TAG_ROUND_WHITE_HALO
#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192) // ANIM_TAG_FANG_ATTACK
#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193) // ANIM_TAG_PURPLE_HAND_OUTLINE
#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194)
#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) // ANIM_TAG_SPARKLE_5
#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196) // ANIM_TAG_SPIRAL
#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197) // ANIM_TAG_SNORE_Z
#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198)
#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199)
#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200) // ANIM_TAG_GHOSTLY_SPIRIT
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) // ANIM_TAG_WARM_ROCK
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) // ANIM_TAG_THIN_RING
#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // ANIM_TAG_UNUSED_PUNCH_IMPACT
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) // ANIM_TAG_MUSIC_NOTES_2
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) // ANIM_TAG_SPEED_DUST
#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208) // ANIM_TAG_TORN_METAL
#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209) // ANIM_TAG_THOUGHT_BUBBLE
#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210) // ANIM_TAG_MAGENTA_HEART
#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211) // ANIM_TAG_ELECTRIC_ORBS
#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212) // ANIM_TAG_CIRCLE_OF_LIGHT
#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213) // ANIM_TAG_ELECTRICITY
#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214) // ANIM_TAG_FINGER_2
#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215) // ANIM_TAG_MOVEMENT_WAVES
#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216) // ANIM_TAG_RED_HEART
#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217) // ANIM_TAG_RED_ORB
#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218) // ANIM_TAG_EYE_SPARKLE
#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219) // ANIM_TAG_PINK_HEART
#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220)
#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221) // ANIM_TAG_DEVIL
#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222) // ANIM_TAG_SWIPE
#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223) // ANIM_TAG_ROOTS
#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) // ANIM_TAG_ITEM_BAG
#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225) // ANIM_TAG_JAGGED_MUSIC_NOTE
#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226) // ANIM_TAG_POKEBALL
#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227) // ANIM_TAG_SPOTLIGHT
#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228)
#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229) // ANIM_TAG_RAPID_SPIN
#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230)
#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231) // ANIM_TAG_WISP_ORB
#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232) // ANIM_TAG_WISP_FIRE
#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233) // ANIM_TAG_GOLD_STARS
#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234) // ANIM_TAG_ECLIPSING_ORB
#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235) // ANIM_TAG_GRAY_ORB
#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236) // ANIM_TAG_BLUE_ORB
#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237) // ANIM_TAG_RED_ORB_2
#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238) // ANIM_TAG_PINK_PETAL
#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239) // ANIM_TAG_PAIN_SPLIT
#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240) // ANIM_TAG_CONFETTI
#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241)
#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242) // ANIM_TAG_PINK_CLOUD
#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243) // ANIM_TAG_SWEAT_DROP
#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244) // ANIM_TAG_GUARD_RING
#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245) // ANIM_TAG_PURPLE_SCRATCH
#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246) // ANIM_TAG_PURPLE_SWIPE
#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247) // ANIM_TAG_TAG_HAND
#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248) // ANIM_TAG_SMALL_RED_EYE
#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249) // ANIM_TAG_HOLLOW_ORB
#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250)
#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251) // ANIM_TAG_BLUEGREEN_ORB
#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252) // ANIM_TAG_PAW_PRINT
#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253) // ANIM_TAG_PURPLE_FLAME
#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254) // ANIM_TAG_RED_BALL
#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255) // ANIM_TAG_SMELLINGSALT_EFFECT
#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256) // ANIM_TAG_METEOR
#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257) // ANIM_TAG_FLAT_ROCK
#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258)
#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259) // ANIM_TAG_BROWN_ORB
#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260) // ANIM_TAG_METAL_SOUND_WAVES
#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261) // ANIM_TAG_FLYING_DIRT
#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262) // ANIM_TAG_ICICLE_SPEAR
#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263) // ANIM_TAG_HAIL
#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264) // ANIM_TAG_GLOWY_RED_ORB
#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265) // ANIM_TAG_GLOWY_GREEN_ORB
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) // ANIM_TAG_GREEN_SPIKE
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) // ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) // ANIM_TAG_GLOWY_BLUE_ORB
#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269) // ANIM_TAG_UNUSED_RED_BRICK
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) // ANIM_TAG_WHITE_FEATHER
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) // ANIM_TAG_SPARKLE_6
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) // ANIM_TAG_SPLASH
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) // ANIM_TAG_SWEAT_BEAD
#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274) // ANIM_TAG_UNUSED_GEM_1
#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275) // ANIM_TAG_UNUSED_GEM_2
#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276) // ANIM_TAG_UNUSED_GEM_3
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) // ANIM_TAG_SLAM_HIT_2
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279) // ANIM_TAG_UNUSED_RED_PARTICLES
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) // ANIM_TAG_DIRT_MOUND
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) // ANIM_TAG_SHOCK_3
#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283) // ANIM_TAG_WEATHER_BALL
#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284) // ANIM_TAG_BIRD
#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285) // ANIM_TAG_CROSS_IMPACT
#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286) // ANIM_TAG_SLASH_2
#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287) // ANIM_TAG_WHIP_HIT
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) // ANIM_TAG_BLUE_RING_2
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
// stereo panning constants [0-255]
//
// 0
// . .
// . .
// 192 . . 63
// . .
// . .
// . .
// 127
//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
// move background ids
#define BG_DARK_ 0 // the same as BG_DARK but is unused
#define BG_DARK 1
#define BG_GHOST 2
#define BG_PSYCHIC 3
#define BG_IMPACT_OPPONENT 4
#define BG_IMPACT_PLAYER 5
#define BG_IMPACT_CONTESTS 6
#define BG_DRILL 7
#define BG_DRILL_CONTESTS 8
#define BG_HIGHSPEED_OPPONENT 9
#define BG_HIGHSPEED_PLAYER 10
#define BG_THUNDER 11
#define BG_GUILLOTINE_OPPONENT 12
#define BG_GUILLOTINE_PLAYER 13
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
#define BG_SEISMICTOSS_SKUUPPERCUT 17
#define BG_FLYING 18
#define BG_FLYING_CONTESTS 19
#define BG_AURORABEAM 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
#define BG_SOLARBEAM_OPPONENT 24
#define BG_SOLARBEAM_PLAYER 25
#define BG_SOLARBEAM_CONTESTS 26
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
// Most tasks return a value to gBattleAnimArgs[7].
#define ARG_RET_ID 0x7
// Trapping Wrap-like moves end turn animation.
#define TRAP_ANIM_BIND 0
#define TRAP_ANIM_WRAP 0
#define TRAP_ANIM_FIRE_SPIN 1
#define TRAP_ANIM_WHIRLPOOL 2
#define TRAP_ANIM_CLAMP 3
#define TRAP_ANIM_SAND_TOMB 4
// Weather defines for battle animation scripts.
#define ANIM_WEATHER_NONE 0
#define ANIM_WEATHER_SUN 1
#define ANIM_WEATHER_RAIN 2
#define ANIM_WEATHER_SANDSTORM 3
#define ANIM_WEATHER_HAIL 4
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H