sovereignx/test/battle/move_effect/hidden_power.c
Eduardo Quezada 0be643a517
Set TYPE_NONE as type 0 + other type data tweaks (#4462)
* Set TYPE_MYSTERY as type 0

* Remove redundant TYPE_NONE

* Moved Gen 1-3 type damage categories to gTypesInfo

* Set TYPE_NONE as 0 instead

* Grouped type info to a single file

* Fixed sTypeEffectivenessTable static name

* Adjusted MON_DATA_TERA_TYPE to account for shift in type IDs

* oops, missed the extern

* Moved Tera Type RGB values to gTypesInfo

* Fixed Tera Type test

* Added option test feature to set IVs

* Hidden Power type test

* Tera Type safeguard in givemon

* Removed isHiddenPowerType for a future PR that refactors Hidden Power

* Review changes
2024-06-01 07:38:22 +02:00

106 lines
13 KiB
C

#include "global.h"
#include "test/battle.h"
// IV combinations sourced from https://www.smogon.com/forums/threads/hidden-power-iv-combinations.78083/
SINGLE_BATTLE_TEST("Hidden Power's type is determined by IVs")
{
u32 type, j, foeType, foeSpecies;
u32 hp, atk, def, spAtk, spDef, speed;
bool32 hidden;
PARAMETRIZE { type = TYPE_NONE; hidden = FALSE; }
PARAMETRIZE { type = TYPE_NORMAL; hidden = FALSE; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FIGHTING; hidden = TRUE; foeType = TYPE_PSYCHIC; foeSpecies = SPECIES_WOBBUFFET; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_REGISTEEL; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_REGISTEEL; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_REGISTEEL; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_FLYING; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_REGISTEEL; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_ARBOK; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_ARBOK; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_ARBOK; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_POISON; hidden = TRUE; foeType = TYPE_POISON; foeSpecies = SPECIES_ARBOK; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GROUND; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 2; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 15; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 22; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_ROCK; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 31; def = 30; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_BUG; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 30; speed = 30; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 15; def = 30; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_GHOST; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 31; def = 30; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 2; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 22; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_STEEL; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 30; speed = 31; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 2; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 15; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 22; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_FIRE; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 31; def = 30; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 2; def = 30; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 15; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 22; def = 30; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_WATER; hidden = TRUE; foeType = TYPE_WATER; foeSpecies = SPECIES_BLASTOISE; hp = 31; atk = 31; def = 31; spAtk = 30; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 2; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 15; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 22; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_GRASS; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 31; def = 31; spAtk = 30; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 2; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 30; atk = 15; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 31; atk = 22; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ELECTRIC; hidden = TRUE; foeType = TYPE_GRASS; foeSpecies = SPECIES_TANGELA; hp = 30; atk = 31; def = 30; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 2; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 31; atk = 22; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_PSYCHIC; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 30; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 2; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 15; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 22; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_ICE; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 31; def = 30; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_MYSTERY; hidden = FALSE; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 2; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 22; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DRAGON; hidden = TRUE; foeType = TYPE_STEEL; foeSpecies = SPECIES_KLINK; hp = 30; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 3; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 15; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 23; def = 31; spAtk = 31; spDef = 31; speed = 31; }
PARAMETRIZE { type = TYPE_DARK; hidden = TRUE; foeType = TYPE_DARK; foeSpecies = SPECIES_UMBREON; hp = 31; atk = 31; def = 31; spAtk = 31; spDef = 31; speed = 31; }
// Any type after Dark shouldn't be part of Hidden Power officially.
for (j = TYPE_DARK + 1; j < NUMBER_OF_MON_TYPES; j++) {
PARAMETRIZE { type = j; hidden = FALSE; }
}
GIVEN {
if (hidden) {
ASSUME(gTypeEffectivenessTable[type][foeType] == UQ_4_12(0.5)); // Foe's Type resists
ASSUME(gSpeciesInfo[foeSpecies].types[0] == gSpeciesInfo[foeSpecies].types[1]); // Foe's pure type
ASSUME(gSpeciesInfo[foeSpecies].types[0] == foeType); // Foe is the resisted type
PLAYER(SPECIES_DUNSPARCE) { HPIV(hp); AttackIV(atk); DefenseIV(def); SpAttackIV(spAtk); SpDefenseIV(spDef); SpeedIV(speed); }
} else {
PLAYER(SPECIES_DUNSPARCE);
}
OPPONENT(foeSpecies);
} WHEN {
TURN { MOVE(player, MOVE_HIDDEN_POWER); }
} SCENE {
// Only test valid Hidden Power types
if (hidden) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player);
HP_BAR(opponent);
MESSAGE("It's not very effective…");
}
}
}
TO_DO_BATTLE_TEST("Hidden Power's power is determined by IVs before Gen6");