sovereignx/test/battle/move_effect/leech_seed.c
Eduardo Quezada 0a8284ce9f
Added missing Move Effect TODO tests - Volume B (#4682)
* Added missing Move Effect TODO tests - Volume B

* Apply suggestions from code review

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>

* Removed unused bulldoze effect file

* Removed individual tests for Baton Pass + Status1 in favor of the existing single test

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-06-01 15:07:51 +02:00

27 lines
1 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_LEECH_SEED].effect == EFFECT_LEECH_SEED);
}
SINGLE_BATTLE_TEST("Leech Seed doesn't affect Grass-type Pokémon")
{
PASSES_RANDOMLY(90, 100, RNG_ACCURACY);
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ODDISH);
} WHEN {
TURN { MOVE(player, MOVE_LEECH_SEED); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEECH_SEED, player);
MESSAGE("It doesn't affect Foe Oddish…");
}
}
TO_DO_BATTLE_TEST("Leech Seed doesn't affect already seeded targets")
TO_DO_BATTLE_TEST("Leech Seeded targets lose 1/8 of its max HP every turn and give it to the user")
TO_DO_BATTLE_TEST("Leech Seed's effect is paused until a new battler replaces the original user's position") // Faint, can't be replaced, then revived.
TO_DO_BATTLE_TEST("Leech Seed's effect pause still prevents it from being seeded again")
TO_DO_BATTLE_TEST("Baton Pass passes Leech Seed's effect");