9797640dff
* consolidated gimmick checks, triggers, communication, and activation; updated test runner * fixed improper use of .usableGimmick * cleaning up battle_dynamax.c, changing function args to u32s * fixed '#ifdef TESTING' causing errors * updated z-moves to use gimmick interface, pared down redundancies; no AI/tests * added support for z-moves in tests, consolidated gimmick fields * removed ShouldUseMaxMove and .usingMaxMove * renamed TryChangeZIndicator, updated z move display * added several z-move tests and fixed various z-move interactions; fixed z-move category calc * fixed useless battler arg in GetTypeBasedZMove * added basic test check for bad Z-Move or Mega usage * reworked test runner gimmick functionality; added support for Ultra Burst + Z-Move to test Light That Burns the Sky * fixed gimmick test logic; fixed damage category override * fixed mega rayquaza test fail * consolidated gimmick indicator logic; added graphics to gGimmicksInfo * removed TeraData struct * reimplemented AI logic for Z-Moves; no changes * updated Z-Move and Ultra Burst trigger gfx * added testrunner check for multiple gimmick use * fixed duplicate z-move call in test * reorganized data/graphics/gimmicks.h * added signature Z-Move ability tests; implemented Guardian of Alola * fixed bad test update * fixed Thousand Arrows not affecting Tera Flying; clean-up * fixed -ate tests * fixed tera tests * fixed tera tests really * fixed last batch of tests * fixed -ate mega test again * code review * code review pt.2 * tweaked CanTera again * dynamax flag only required for player
743 lines
30 KiB
C
743 lines
30 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "constants/battle_ai.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "battle_z_move.h"
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#include "bg.h"
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#include "data.h"
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#include "frontier_util.h"
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#include "item.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "random.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/party_menu.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "trainer_hill.h"
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#include "test_runner.h"
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static void OpponentHandleLoadMonSprite(u32 battler);
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static void OpponentHandleSwitchInAnim(u32 battler);
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static void OpponentHandleDrawTrainerPic(u32 battler);
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static void OpponentHandleTrainerSlide(u32 battler);
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static void OpponentHandleTrainerSlideBack(u32 battler);
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static void OpponentHandleMoveAnimation(u32 battler);
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static void OpponentHandlePrintString(u32 battler);
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static void OpponentHandleChooseAction(u32 battler);
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static void OpponentHandleChooseMove(u32 battler);
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static void OpponentHandleChooseItem(u32 battler);
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static void OpponentHandleChoosePokemon(u32 battler);
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static void OpponentHandleHealthBarUpdate(u32 battler);
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static void OpponentHandleIntroTrainerBallThrow(u32 battler);
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static void OpponentHandleDrawPartyStatusSummary(u32 battler);
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static void OpponentHandleBattleAnimation(u32 battler);
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static void OpponentHandleEndLinkBattle(u32 battler);
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static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
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static void OpponentBufferRunCommand(u32 battler);
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static void OpponentBufferExecCompleted(u32 battler);
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static void SwitchIn_HandleSoundAndEnd(u32 battler);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(u32 battler) =
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{
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[CONTROLLER_GETMONDATA] = BtlController_HandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = BtlController_HandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = BtlController_HandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = BtlController_HandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = OpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = OpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = BtlController_HandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = OpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = OpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = OpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = BtlController_HandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = BtlController_Empty,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_BALLTHROWANIM] = BtlController_Empty,
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[CONTROLLER_PAUSE] = BtlController_Empty,
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[CONTROLLER_MOVEANIMATION] = OpponentHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = OpponentHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = BtlController_Empty,
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[CONTROLLER_CHOOSEACTION] = OpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = BtlController_Empty,
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[CONTROLLER_CHOOSEMOVE] = OpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = OpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = OpponentHandleChoosePokemon,
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[CONTROLLER_23] = BtlController_Empty,
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[CONTROLLER_HEALTHBARUPDATE] = OpponentHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = BtlController_Empty,
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[CONTROLLER_STATUSICONUPDATE] = BtlController_HandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = BtlController_HandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = BtlController_Empty,
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[CONTROLLER_DATATRANSFER] = BtlController_Empty,
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[CONTROLLER_DMA3TRANSFER] = BtlController_Empty,
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[CONTROLLER_PLAYBGM] = BtlController_Empty,
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[CONTROLLER_32] = BtlController_Empty,
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[CONTROLLER_TWORETURNVALUES] = BtlController_Empty,
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[CONTROLLER_CHOSENMONRETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE] = BtlController_Empty,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = BtlController_Empty,
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[CONTROLLER_CLEARUNKVAR] = BtlController_HandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = BtlController_HandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = BtlController_HandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = BtlController_HandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = BtlController_HandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = BtlController_Empty,
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[CONTROLLER_PLAYSE] = BtlController_HandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = BtlController_HandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = BtlController_HandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = BtlController_HandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = OpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = OpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = BtlController_HandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = BtlController_Empty,
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[CONTROLLER_SPRITEINVISIBILITY] = BtlController_HandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = OpponentHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = BtlController_Empty,
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[CONTROLLER_RESETACTIONMOVESELECTION] = BtlController_Empty,
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[CONTROLLER_ENDLINKBATTLE] = OpponentHandleEndLinkBattle,
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[CONTROLLER_DEBUGMENU] = BtlController_Empty,
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[CONTROLLER_TERMINATOR_NOP] = BtlController_TerminatorNop
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};
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void SetControllerToOpponent(u32 battler)
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{
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gBattlerControllerEndFuncs[battler] = OpponentBufferExecCompleted;
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gBattlerControllerFuncs[battler] = OpponentBufferRunCommand;
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}
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static void OpponentBufferRunCommand(u32 battler)
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{
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if (gBattleControllerExecFlags & gBitTable[battler])
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{
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if (gBattleResources->bufferA[battler][0] < ARRAY_COUNT(sOpponentBufferCommands))
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sOpponentBufferCommands[gBattleResources->bufferA[battler][0]](battler);
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else
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OpponentBufferExecCompleted(battler);
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}
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}
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static void Intro_DelayAndEnd(u32 battler)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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OpponentBufferExecCompleted(battler);
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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{
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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twoMons = TwoOpponentIntroMons(battler);
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if (!twoMons || ((twoMons && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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twoMons = TRUE;
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}
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if (healthboxAnimDone)
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{
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if (twoMons == TRUE)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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if (GetBattlerPosition(battler) == 3)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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{
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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else
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return;
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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}
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else
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return;
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
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gBattlerControllerFuncs[battler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(u32 battler)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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bool32 twoMons;
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
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twoMons = TwoOpponentIntroMons(battler);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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&& (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)
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&& twoMons
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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TryShinyAnimation(BATTLE_PARTNER(battler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(battler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(battler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(battler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(battler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(battler) == 1)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
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{
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(battler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(battler)]]);
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SetBattlerShadowSpriteCallback(BATTLE_PARTNER(battler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(battler)]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[battler]]);
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SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[battler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(u32 battler)
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{
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if (gSprites[gBattlerSpriteIds[battler]].x2 == 0
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
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if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
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&& gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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OpponentBufferExecCompleted(battler);
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}
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}
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static void SwitchIn_ShowSubstitute(u32 battler)
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{
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if (gSprites[gHealthboxSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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InitAndLaunchSpecialAnimation(battler, battler, battler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[battler] = SwitchIn_HandleSoundAndEnd;
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}
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}
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static void SwitchIn_HandleSoundAndEnd(u32 battler)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[battler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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if (gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy
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|| gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy_2)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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OpponentBufferExecCompleted(battler);
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}
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}
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}
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static void SwitchIn_ShowHealthbox(u32 battler)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim
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&& gSprites[gBattlerSpriteIds[battler]].callback == SpriteCallbackDummy)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(battler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[battler]);
|
|
CopyBattleSpriteInvisibility(battler);
|
|
gBattlerControllerFuncs[battler] = SwitchIn_ShowSubstitute;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnim(u32 battler)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[battler].triedShinyMonAnim
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
TryShinyAnimation(battler, &gEnemyParty[gBattlerPartyIndexes[battler]]);
|
|
|
|
if (gSprites[gBattleControllerData[battler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[battler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[battler]]);
|
|
SetBattlerShadowSpriteCallback(battler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[battler] = SwitchIn_ShowHealthbox;
|
|
}
|
|
}
|
|
|
|
static void OpponentBufferExecCompleted(u32 battler)
|
|
{
|
|
gBattlerControllerFuncs[battler] = OpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(battler, 2, 4, &playerId);
|
|
gBattleResources->bufferA[battler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[battler];
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleLoadMonSprite(u32 battler)
|
|
{
|
|
BtlController_HandleLoadMonSprite(battler, TryShinyAnimAfterMonAnim);
|
|
}
|
|
|
|
static void OpponentHandleSwitchInAnim(u32 battler)
|
|
{
|
|
gBattleStruct->monToSwitchIntoId[battler] = PARTY_SIZE;
|
|
BtlController_HandleSwitchInAnim(battler, FALSE, SwitchIn_TryShinyAnim);
|
|
}
|
|
|
|
static u32 OpponentGetTrainerPicId(u32 battlerId)
|
|
{
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_SECRET_BASE)
|
|
{
|
|
trainerPicId = GetSecretBaseTrainerPicIndex();
|
|
}
|
|
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
|
{
|
|
trainerPicId = GetFrontierBrainTrainerPicIndex();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (battlerId == 1)
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerHillTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
|
|
{
|
|
if (battlerId == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
|
|
{
|
|
trainerPicId = GetEreaderTrainerFrontSpriteId();
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
|
{
|
|
if (battlerId != 1)
|
|
trainerPicId = GetTrainerPicFromId(gTrainerBattleOpponent_B);
|
|
else
|
|
trainerPicId = GetTrainerPicFromId(gTrainerBattleOpponent_A);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = GetTrainerPicFromId(gTrainerBattleOpponent_A);
|
|
}
|
|
|
|
return trainerPicId;
|
|
}
|
|
|
|
static void OpponentHandleDrawTrainerPic(u32 battler)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId = OpponentGetTrainerPicId(battler);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS) && !BATTLE_TWO_VS_ONE_OPPONENT)
|
|
{
|
|
if ((GetBattlerPosition(battler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
}
|
|
|
|
BtlController_HandleDrawTrainerPic(battler, trainerPicId, TRUE, xPos, 40, -1);
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlide(u32 battler)
|
|
{
|
|
u32 trainerPicId = OpponentGetTrainerPicId(battler);
|
|
BtlController_HandleTrainerSlide(battler, trainerPicId);
|
|
}
|
|
|
|
static void OpponentHandleTrainerSlideBack(u32 battler)
|
|
{
|
|
BtlController_HandleTrainerSlideBack(battler, 35, FALSE);
|
|
}
|
|
|
|
static void OpponentHandleMoveAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleMoveAnimation(battler, FALSE);
|
|
}
|
|
|
|
static void OpponentHandlePrintString(u32 battler)
|
|
{
|
|
BtlController_HandlePrintString(battler, FALSE, TRUE);
|
|
}
|
|
|
|
static void OpponentHandleChooseAction(u32 battler)
|
|
{
|
|
AI_TrySwitchOrUseItem(battler);
|
|
OpponentBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OpponentHandleChooseMove(u32 battler)
|
|
{
|
|
u8 chosenMoveId;
|
|
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[battler][4]);
|
|
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_FIRST_BATTLE | BATTLE_TYPE_SAFARI | BATTLE_TYPE_ROAMER)
|
|
|| IsWildMonSmart())
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace(battler));
|
|
}
|
|
else
|
|
{
|
|
chosenMoveId = gBattleStruct->aiMoveOrAction[battler];
|
|
gBattlerTarget = gBattleStruct->aiChosenTarget[battler];
|
|
switch (chosenMoveId)
|
|
{
|
|
case AI_CHOICE_WATCH:
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
|
|
break;
|
|
case AI_CHOICE_FLEE:
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, B_ACTION_RUN, 0);
|
|
break;
|
|
case AI_CHOICE_SWITCH:
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, 0xFFFF);
|
|
break;
|
|
case 6:
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 15, gBattlerTarget);
|
|
break;
|
|
default:
|
|
{
|
|
u16 chosenMove = moveInfo->moves[chosenMoveId];
|
|
if (GetBattlerMoveTargetType(battler, chosenMove) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
gBattlerTarget = battler;
|
|
if (GetBattlerMoveTargetType(battler, chosenMove) & MOVE_TARGET_BOTH)
|
|
{
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
|
if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
|
|
gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
|
}
|
|
// If opponent can and should use a gimmick (considering trainer data), do it
|
|
if (gBattleStruct->gimmick.usableGimmick[battler] != GIMMICK_NONE
|
|
&& !(gBattleStruct->gimmick.usableGimmick[battler] == GIMMICK_Z_MOVE
|
|
&& !ShouldUseZMove(battler, gBattlerTarget, moveInfo->moves[chosenMoveId])))
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (RET_GIMMICK) | (gBattlerTarget << 8));
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
OpponentBufferExecCompleted(battler);
|
|
}
|
|
else // Wild pokemon - use random move
|
|
{
|
|
u16 move;
|
|
u8 target;
|
|
do
|
|
{
|
|
chosenMoveId = Random() & 3;
|
|
move = moveInfo->moves[chosenMoveId];
|
|
} while (move == MOVE_NONE);
|
|
|
|
if (GetBattlerMoveTargetType(battler, move) & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (battler << 8));
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
|
{
|
|
do {
|
|
target = GetBattlerAtPosition(Random() & 2);
|
|
} while (!CanTargetBattler(battler, target, move));
|
|
|
|
// Don't bother to loop through table if the move can't attack ally
|
|
if (B_WILD_NATURAL_ENEMIES == TRUE && !(gMovesInfo[move].target & MOVE_TARGET_BOTH))
|
|
{
|
|
u16 i, speciesAttacker, speciesTarget, isPartnerEnemy = FALSE;
|
|
static const u16 naturalEnemies[][2] =
|
|
{
|
|
// Attacker Target
|
|
{SPECIES_ZANGOOSE, SPECIES_SEVIPER},
|
|
{SPECIES_SEVIPER, SPECIES_ZANGOOSE},
|
|
{SPECIES_HEATMOR, SPECIES_DURANT},
|
|
{SPECIES_DURANT, SPECIES_HEATMOR},
|
|
{SPECIES_SABLEYE, SPECIES_CARBINK},
|
|
{SPECIES_MAREANIE, SPECIES_CORSOLA},
|
|
};
|
|
speciesAttacker = gBattleMons[battler].species;
|
|
speciesTarget = gBattleMons[GetBattlerAtPosition(BATTLE_PARTNER(battler))].species;
|
|
|
|
for (i = 0; i < ARRAY_COUNT(naturalEnemies); i++)
|
|
{
|
|
if (speciesAttacker == naturalEnemies[i][0] && speciesTarget == naturalEnemies[i][1])
|
|
{
|
|
isPartnerEnemy = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if (isPartnerEnemy && CanTargetBattler(battler, target, move))
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(BATTLE_PARTNER(battler)) << 8));
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (target << 8));
|
|
}
|
|
else
|
|
{
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (target << 8));
|
|
}
|
|
}
|
|
else
|
|
BtlController_EmitTwoReturnValues(battler, BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
|
|
|
|
OpponentBufferExecCompleted(battler);
|
|
}
|
|
}
|
|
|
|
static void OpponentHandleChooseItem(u32 battler)
|
|
{
|
|
BtlController_EmitOneReturnValue(battler, BUFFER_B, gBattleStruct->chosenItem[battler]);
|
|
OpponentBufferExecCompleted(battler);
|
|
}
|
|
|
|
static void OpponentHandleChoosePokemon(u32 battler)
|
|
{
|
|
s32 chosenMonId;
|
|
s32 pokemonInBattle = 1;
|
|
|
|
// Choosing Revival Blessing target
|
|
if ((gBattleResources->bufferA[battler][1] & 0xF) == PARTY_ACTION_CHOOSE_FAINTED_MON)
|
|
{
|
|
chosenMonId = gSelectedMonPartyId = GetFirstFaintedPartyIndex(battler);
|
|
}
|
|
// Switching out
|
|
else if (*(gBattleStruct->AI_monToSwitchIntoId + battler) == PARTY_SIZE)
|
|
{
|
|
chosenMonId = GetMostSuitableMonToSwitchInto(battler, TRUE);
|
|
if (chosenMonId == PARTY_SIZE)
|
|
{
|
|
s32 battler1, battler2, firstId, lastId;
|
|
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
|
{
|
|
battler2 = battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
}
|
|
else
|
|
{
|
|
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
|
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
|
pokemonInBattle = 2;
|
|
}
|
|
|
|
GetAIPartyIndexes(battler, &firstId, &lastId);
|
|
|
|
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
|
|
{
|
|
if (IsValidForBattle(&gEnemyParty[chosenMonId])
|
|
&& chosenMonId != gBattlerPartyIndexes[battler1]
|
|
&& chosenMonId != gBattlerPartyIndexes[battler2]
|
|
&& (!(AI_THINKING_STRUCT->aiFlags[battler] & AI_FLAG_ACE_POKEMON)
|
|
|| chosenMonId != CalculateEnemyPartyCount() - 1
|
|
|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
*(gBattleStruct->monToSwitchIntoId + battler) = chosenMonId;
|
|
}
|
|
else
|
|
{
|
|
chosenMonId = *(gBattleStruct->AI_monToSwitchIntoId + battler);
|
|
*(gBattleStruct->AI_monToSwitchIntoId + battler) = PARTY_SIZE;
|
|
*(gBattleStruct->monToSwitchIntoId + battler) = chosenMonId;
|
|
}
|
|
#if TESTING
|
|
TestRunner_Battle_CheckSwitch(battler, chosenMonId);
|
|
#endif // TESTING
|
|
BtlController_EmitChosenMonReturnValue(battler, BUFFER_B, chosenMonId, NULL);
|
|
OpponentBufferExecCompleted(battler);
|
|
|
|
}
|
|
|
|
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
|
|
{
|
|
u16 i, count;
|
|
|
|
for (i = 0, count = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (i != slotToIgnore
|
|
&& IsValidForBattle(&gEnemyParty[i]))
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
static void OpponentHandleHealthBarUpdate(u32 battler)
|
|
{
|
|
BtlController_HandleHealthBarUpdate(battler, FALSE);
|
|
}
|
|
|
|
static void OpponentHandleIntroTrainerBallThrow(u32 battler)
|
|
{
|
|
BtlController_HandleIntroTrainerBallThrow(battler, 0, NULL, 0, Intro_TryShinyAnimShowHealthbox);
|
|
}
|
|
|
|
static void OpponentHandleDrawPartyStatusSummary(u32 battler)
|
|
{
|
|
BtlController_HandleDrawPartyStatusSummary(battler, B_SIDE_OPPONENT, TRUE);
|
|
}
|
|
|
|
static void OpponentHandleBattleAnimation(u32 battler)
|
|
{
|
|
BtlController_HandleBattleAnimation(battler, FALSE, FALSE);
|
|
}
|
|
|
|
static void OpponentHandleEndLinkBattle(u32 battler)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
|
{
|
|
gMain.inBattle = FALSE;
|
|
gMain.callback1 = gPreBattleCallback1;
|
|
SetMainCallback2(gMain.savedCallback);
|
|
}
|
|
OpponentBufferExecCompleted(battler);
|
|
}
|