sovereignx/include/pokemon_summary_screen.h
Frank DeBlasio 849bd0c8bb
Consolidate natures (#4562)
* Added NatureInfo struct

* Added back animation variants to struct

* Added PokeBlock animations to struct

* Added Battle Palace info to struct

* Added nature girl messages to struct

* Reordered gNaturesInfo to match struct order

* Refactored nature stat table

* Fixed battle dome nature calculation

* Fixed neutral nature values

* Fixed bracket layout
2024-05-19 10:14:31 +02:00

29 lines
1.1 KiB
C
Executable file

#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
#include "main.h"
extern u8 gLastViewedMonIndex;
extern const u8 *const gMoveDescriptionPointers[];
extern const u8 gNotDoneYetDescription[];
extern const struct SpriteTemplate gSpriteTemplate_MoveTypes;
extern const struct CompressedSpriteSheet gSpriteSheet_MoveTypes;
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove);
void ShowPokemonSummaryScreenHandleDeoxys(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
u8 GetMoveSlotToReplace(void);
void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
// The Pokémon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.
enum PokemonSummaryScreenMode
{
SUMMARY_MODE_NORMAL,
SUMMARY_MODE_LOCK_MOVES,
SUMMARY_MODE_BOX,
SUMMARY_MODE_SELECT_MOVE,
};
#endif // GUARD_POKEMON_SUMMARY_SCREEN_H