2f2d7c281f
* Move contest move descriptions out of inc file * Clean up unused contest strings * More contest cleanup * sRoundResultTexts cleanup --------- Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
314 lines
11 KiB
PHP
314 lines
11 KiB
PHP
gText_AppealNumWhichMoveWillBePlayed::
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.string "Appeal no. {STR_VAR_1}!\n"
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.string "Which move will be played?$"
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gText_AppealNumButItCantParticipate::
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.string "Appeal no. {STR_VAR_1}!\n"
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.string "But it can't participate!$"
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gText_MonAppealedWithMove::
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.string "{STR_VAR_1} appealed with\n"
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.string "{STR_VAR_2}!$"
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gText_MonWasWatchingOthers::
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.string "{STR_VAR_1} was watching\n"
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.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_AllOutOfAppealTime::
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.string "We're all out of\n"
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.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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@ Appeal result texts
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gText_BecameMoreConsciousOfOtherMons::
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.string "It became more conscious\n"
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.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonCantMakeAnAppealAfterThis::
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.string "{STR_VAR_1} can't make an\n"
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.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_SettledDownJustLittleBit::
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.string "It settled down just a\n"
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.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BecameObliviousToOtherMons::
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.string "It became oblivious to\n"
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.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_BecameLessAwareOfOtherMons::
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.string "It became less aware of\n"
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.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StoppedCaringAboutOtherMons::
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.string "It stopped caring about\n"
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.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToStartleOtherMons::
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.string "It tried to startle the\n"
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.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToDazzleOthers::
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.string "It tried to dazzle the\n"
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.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_JudgeLookedAwayFromMon::
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.string "The JUDGE looked away\n"
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.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToUnnerveNextMon::
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.string "It tried to unnerve the\n"
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.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonBecameNervous::
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.string "{STR_VAR_1} became\n"
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.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_AppealTriedToUnnerveWaitingMons::
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.string "The appeal tried to\n"
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.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TauntedMonsDoingWell::
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.string "It taunted POKéMON\n"
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.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonRegainedItsForm::
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.string "{STR_VAR_1} regained its\n"
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.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_TriedToJamMonDoingWell::
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.string "It tried to jam POKéMON\n"
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.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StandoutMonHustledEvenMore::
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.string "The standout {STR_VAR_1}\n"
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.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_LargelyUnnoticedMonWorkedHard::
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.string "The largely unnoticed\n"
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.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_WorkedAsMuchAsMonBefore::
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.string "It worked as much as\n"
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.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell::
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.string "{STR_VAR_1}'s appeal did\n"
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.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_WorkedAsMuchAsPrecedingMon::
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.string "It worked as much as the\n"
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.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell2::
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.string "{STR_VAR_1}'s appeal did\n"
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.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotGoWell3::
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.string "{STR_VAR_1}'s appeal did\n"
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.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentSlightlyWell::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentPrettyWell::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentExcellently::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWasDud::
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.string "{STR_VAR_1}'s appeal was\n"
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.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealDidNotWorkVeryWell::
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.string "{STR_VAR_1}'s appeal did\n"
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.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentSlightlyWell2::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentPrettyWell2::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentVeryWell::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsAppealWentExcellently2::
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.string "{STR_VAR_1}'s appeal\n"
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.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_SameTypeAsOneBeforeGood::
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.string "It's the same type as the\n"
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.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_NotSameTypeAsOneBeforeGood::
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.string "It's not the same type as\n"
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.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_StoodOutMuchMoreThanMonBefore::
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.string "It stood out much more\n"
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.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_DidntDoAsWellAsMonBefore::
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.string "It didn't do as well as the\n"
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.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsConditionRoseAboveUsual::
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.string "{STR_VAR_1}'s condition\n"
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.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MonsHotStatusMadeGreatAppeal::
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.string "{STR_VAR_1}'s hot status\n"
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.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MovedUpInLineForNextAppeal::
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.string "It moved up in line for\n"
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.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_MovedBackInLineForNextAppeal::
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.string "It moved back in line once\n"
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.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_ScrambledUpOrderForNextTurn::
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.string "It scrambled up the\n"
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.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"
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gText_JudgeLookedAtMonExpectantly::
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.string "The JUDGE looked at\n"
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.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_AppealComboWentOverWell::
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.string "The appeal combo went\n"
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.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_AppealComboWentOverVeryWell::
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.string "The appeal combo went\n"
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.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_AppealComboWentOverExcellently::
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.string "The appeal combo went\n"
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.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonManagedToAvertGaze::
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.string "{STR_VAR_1} managed to\n"
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.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonManagedToAvoidSeeingIt::
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.string "{STR_VAR_1} managed to\n"
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.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonIsntFazedByThatSortOfThing::
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.string "{STR_VAR_1} isn't fazed\n"
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.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonBecameALittleDistracted::
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.string "{STR_VAR_1} became a\n"
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.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_TriedToStartleOtherPokemon::
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.string "It tried to startle the\n"
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.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonLookedDownOutOfDistraction::
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.string "{STR_VAR_1} looked down\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonTurnedBackOutOfDistraction::
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.string "{STR_VAR_1} turned back\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonCouldntHelpUtteringCry::
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.string "{STR_VAR_1} couldn't help\n"
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.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonCouldntHelpLeapingUp::
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.string "{STR_VAR_1} couldn't help\n"
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.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonTrippedOutOfDistraction::
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.string "{STR_VAR_1} tripped over\n"
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.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonWasTooNervousToMove::
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.string "{STR_VAR_1} was too\n"
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.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_ButItMessedUp2::
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.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_ButItFailedToMakeTargetNervous::
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.string "But it failed to make\n"
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.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_ButItFailedToMakeAnyoneNervous::
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.string "But it failed to make\n"
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.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_ButItWasIgnored::
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.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_CouldntImproveItsCondition::
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.string "But it couldn't improve\n"
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.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_BadConditionResultedInWeakAppeal::
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.string "Its bad condition\n"
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.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonWasUnaffected::
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.string "{STR_VAR_1} was\n"
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.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_RepeatedAppeal::
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.string "{STR_VAR_1} disappointed\n"
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.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonsXWentOverGreat::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonsXDidntGoOverWell::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonsXGotTheCrowdGoing::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonCantAppealNextTurn::
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.string "{STR_VAR_1} can't appeal\n"
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.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_AttractedCrowdsAttention::
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.string "It attracted the crowd's\n"
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.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_CrowdContinuesToWatchMon::
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.string "The crowd continues to\n"
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.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_MonsMoveIsIgnored::
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.string "{STR_VAR_1}'s\n"
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.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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gText_Contest_Shyness::
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.string "shyness$"
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gText_Contest_Anxiety::
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.string "anxiety$"
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gText_Contest_Laziness::
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.string "laziness$"
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gText_Contest_Hesitancy::
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.string "hesitancy$"
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gText_Contest_Fear::
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.string "fear$"
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